0.12.2-4.4
Small fix release for Godot Kotlin/JVM:
Fixes :
- Scripts should be properly reloaded by the editor when modified by an external program, you won't risk overwriting your code with an old copy of it anymore.
- Fix crash when trying to extend a JVM script from the editor.
Improvements:
- More efficient memory management of pointer based coretypes (Array, Dictionary, NodePath, etc...).
- An efficient batch conversion to a JVM Array has been added for PackedVectorArrays.
Don't forget to change your build.gradle configuration with the following line. Be careful, we are now using the same version as Godot so it became 0.12.2-4.4 instead of 0.12.1-4.4:
plugins {
id("com.utopia-rise.godot-kotlin-jvm") version "0.12.2-4.4"
}What's Changed
- Fix script reloading by @CedNaru in #788
- Handle null pointers in get_global_class_name by @CedNaru in #787
- Use PagedAllocator for native core types by @CedNaru in #783
- Add batched conversion to PackedVector arrays by @CedNaru in #784
- Update to 0.12.2 by @CedNaru in #790
Full Changelog: 0.12.1-4.4...0.12.2-4.4