Added
- Approximate transparency in RT shaders
- Multi-threaded pipeline initialization
Fixed
- Inactive probes near transparent objects
- Noisy recursive reflections
- GI cache flickering
- SSAO artifacts
- Black splotches in GI
- Occasional texture streaming crash
Changed
- Improved denoising
- Improved screen-space shadow (two samplers approach)
- GTAO is done in half-res on medium/high