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1.0.0 Released

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@pythonlover02 pythonlover02 released this 14 Jul 23:23
4233ebe

The possible 0.3 release has become the first stable release (1.0.0) yei 🎉 🎉

Changes:

  • Render the transparency before the systray
  • Use MESA_VK_DEVICE_SELECT for selecting the Vulkan devices, instead of the VK_FILES
    • Now the Vulkan Render Selector will work without issues with Flatpak programs.
  • Rename the selector settings, add extras requirements and update the readme
  • Simplify the gpu selector for the user, complicate that to me
    • Instead of the old way that we did things, having different selectors to just select one GPU/render, now the program has just 2 selectors, one for OpenGL and one for Vulkan. Everything else its handled by the program.
    • Because the changes on the settings you will need to manually set those options again on your profiles, dont worry the rest of the configuration file its still valid.
  • Instead of disabling OpenGL extensions for Mesa drivers if the user selects to not have antialiasing, lets use the env var provided by Mesa.
    • Because the changes on the settings you will need to manually set those options again on your profiles, dont worry the rest of the configuration file its still valid.
  • Workaround pyinstaller build bugs by disabling the builtin libraries (with the exception of the pip ones)
    • This its not ideal, but should avoid issues where a newer vulkaninfo tries to use a pyinstaller bundled library (Debian12) and crashes
    • This bug doesn't affect Nuitka builds as far as i am concerned. If someone has a better idea, feel free to do a pull request :).
  • Fix the position of the launch options widgets
  • Add an about tab with extra info
  • Update images
  • Remove warning as the program its more stable and tested now

How to use volt-gui:

Simply launch volt-gui from your application menu or run volt-gui from the terminal.

How to use the volt script:

The GPU and Launch Options settings are saved on the volt script. Here are some examples of its usage:

Native Programs:

When using the terminal or a custom desktop entry:

volt glxgears

When using a Launcher to play your game, you can just add it to the game launch options, like this:

Steam (Native):

volt %command%

Lutris (Native):

volt

Flatpak:

When using the terminal or a custom desktop entry:

volt flatpak run net.pcsx2.PCSX2

Additional requirements for some Options:

If this software is not provided, its options will be locked.

  • scx in the case you want to make use of the CPU Pluggable Schedulers
  • mangohud in the case you want to make use of the Render Pipeline Settings. Both the native or the Flatpak version satisfy the dependency.
  • glxinfo its required to use the OpenGL Render Selector.
  • vulkaninfo and the vulkan mesa layer are required to use the Vulkan Render Selector.

Builds:

  • The builds are build against Debian 12, meaning anything newer than that should work without issues, and anything older will not work.
  • There are 2 builds provided, both for x86_64 only:
    • A build created using Nuitka, it translates Python code to C code and then compile it into an executable.
    • A build created using pyinstaller, it bundles the Python application and all its dependencies into a single package
  • Select and download one build, uncompressed it, open a terminal inside the folder with the files and run the install script with sudo, this will also upgrade any volt-gui version you have installed. And for removing it its the same thing but using the remove script.
  • After this you should be able to run volt-gui from your terminal or from your start menu.
  • For more info please read the Readme
  • Contributions are very welcome :)

Extras:

If you’d like to support my work in the FOSS community, you can do so by contributing to any of my projects or by donating.
Every contribution no matter the amount is greatly appreciated and helps keep these tools alive, maintained, and evolving.

ko-fi

That’s all for now, thank you for using my projects! If you can, please consider donating, and as always, GLHF!

Release: