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src: improve embedder API #30467
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src: make `FreeEnvironment()` perform all necessary cleanup
addaleax 7e2da59
src: fix memory leak in CreateEnvironment when bootstrap fails
addaleax 8a04c59
src: move worker_context from Environment to IsolateData
addaleax b732a01
src: associate is_main_thread() with worker_context()
addaleax 162b9ee
src: align worker and main thread code with embedder API
addaleax 2f7cda2
fixup! src: align worker and main thread code with embedder API
addaleax eb04cac
fixup! src: align worker and main thread code with embedder API
addaleax cf89ff0
fixup! src: align worker and main thread code with embedder API
addaleax 7336b7f
src: provide a variant of LoadEnvironment taking a callback
addaleax 61098fc
src: add LoadEnvironment() variant taking a string
addaleax 541d7f6
fixup! src: add LoadEnvironment() variant taking a string
addaleax c0b957c
test: re-enable cctest that was commented out
addaleax 9bd88e7
src: add unique_ptr equivalent of CreatePlatform
addaleax 99912a0
src: make InitializeNodeWithArgs() official public API
addaleax 23b9ace
src: add ability to look up platform based on `Environment*`
addaleax ededfc9
src: allow non-Node.js TracingControllers
addaleax 36ec54b
src: fix what a dispose without checking
718f91f
fixup! src: fix what a dispose without checking
addaleax 12bb53a
src: shutdown platform from FreePlatform()
addaleax 487df31
src,test: add full-featured embedder API test
addaleax 799c9b8
fixup! src,test: add full-featured embedder API test
addaleax ab5e211
doc: add basic embedding example documentation
addaleax 682e804
test: add extended embedder cctest
addaleax f191a72
fixup! doc: add basic embedding example documentation
addaleax 3ce279a
fixup! src,test: add full-featured embedder API test
addaleax f46c44c
fixup! fixup! doc: add basic embedding example documentation
addaleax 330f4a7
squash! test: add extended embedder cctest
addaleax 634a289
fixup! squash! test: add extended embedder cctest
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| Original file line number | Diff line number | Diff line change |
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| # C++ Embedder API | ||
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| <!--introduced_in=REPLACEME--> | ||
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| Node.js provides a number of C++ APIs that can be used to execute JavaScript | ||
| in a Node.js environment from other C++ software. | ||
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| The documentation for these APIs can be found in [src/node.h][] in the Node.js | ||
| source tree. In addition to the APIs exposed by Node.js, some required concepts | ||
| are provided by the V8 embedder API. | ||
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| Because using Node.js as an embedded library is different from writing code | ||
| that is executed by Node.js, breaking changes do not follow typical Node.js | ||
| [deprecation policy][] and may occur on each semver-major release without prior | ||
| warning. | ||
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| ## Example embedding application | ||
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| The following sections will provide an overview over how to use these APIs | ||
| to create an application from scratch that will perform the equivalent of | ||
| `node -e <code>`, i.e. that will take a piece of JavaScript and run it in | ||
| a Node.js-specific environment. | ||
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| The full code can be found [in the Node.js source tree][embedtest.cc]. | ||
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| ### Setting up per-process state | ||
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| Node.js requires some per-process state management in order to run: | ||
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| * Arguments parsing for Node.js [CLI options][], | ||
| * V8 per-process requirements, such as a `v8::Platform` instance. | ||
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| The following example shows how these can be set up. Some class names are from | ||
| the `node` and `v8` C++ namespaces, respectively. | ||
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| ```c++ | ||
| int main(int argc, char** argv) { | ||
| std::vector<std::string> args(argv, argv + argc); | ||
| std::vector<std::string> exec_args; | ||
| std::vector<std::string> errors; | ||
| // Parse Node.js CLI options, and print any errors that have occurred while | ||
| // trying to parse them. | ||
| int exit_code = node::InitializeNodeWithArgs(&args, &exec_args, &errors); | ||
| for (const std::string& error : errors) | ||
| fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str()); | ||
| if (exit_code != 0) { | ||
| return exit_code; | ||
| } | ||
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| // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way | ||
| // to create a v8::Platform instance that Node.js can use when creating | ||
| // Worker threads. When no `MultiIsolatePlatform` instance is present, | ||
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| // Worker threads are disabled. | ||
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| std::unique_ptr<MultiIsolatePlatform> platform = | ||
| MultiIsolatePlatform::Create(4); | ||
| V8::InitializePlatform(platform.get()); | ||
| V8::Initialize(); | ||
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| // See below for the contents of this function. | ||
| int ret = RunNodeInstance(platform.get(), args, exec_args); | ||
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| V8::Dispose(); | ||
| V8::ShutdownPlatform(); | ||
| return ret; | ||
| } | ||
| ``` | ||
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| ### Per-instance state | ||
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| Node.js has a concept of a “Node.js instance”, that is commonly being referred | ||
| to as `node::Environment`. Each `node::Environment` is associated with: | ||
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| * Exactly one `v8::Isolate`, i.e. one JS Engine instance, | ||
| * Exactly one `uv_loop_t`, i.e. one event loop, and | ||
| * A number of `v8::Context`s, but exactly one main `v8::Context`. | ||
| * One `node::IsolateData` instance that contains information that could be | ||
| shared by multiple `node::Environment`s that use the same `v8::Isolate`. | ||
| Currently, no testing if performed for this scenario. | ||
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| In order to set up a `v8::Isolate`, an `v8::ArrayBuffer::Allocator` needs | ||
| to be provided. One possible choice is the default Node.js allocator, which | ||
| can be created through `node::ArrayBufferAllocator::Create()`. Using the Node.js | ||
| allocator allows minor performance optimizations when addons use the Node.js | ||
| C++ `Buffer` API, and is required in order to track `ArrayBuffer` memory in | ||
| [`process.memoryUsage()`][]. | ||
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| Additionally, each `v8::Isolate` that is used for a Node.js instance needs to | ||
| be registered and unregistered with the `MultiIsolatePlatform` instance, if one | ||
| is being used, in order for the platform to know which event loop to use | ||
| for tasks scheduled by the `v8::Isolate`. | ||
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| The `node::NewIsolate()` helper function creates a `v8::Isolate`, | ||
| sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), | ||
| and registers it with the platform automatically. | ||
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| ```c++ | ||
| int RunNodeInstance(MultiIsolatePlatform* platform, | ||
| const std::vector<std::string>& args, | ||
| const std::vector<std::string>& exec_args) { | ||
| int exit_code = 0; | ||
| // Set up a libuv event loop. | ||
| uv_loop_t loop; | ||
| int ret = uv_loop_init(&loop); | ||
| if (ret != 0) { | ||
| fprintf(stderr, "%s: Failed to initialize loop: %s\n", | ||
| args[0].c_str(), | ||
| uv_err_name(ret)); | ||
| return 1; | ||
| } | ||
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| std::shared_ptr<ArrayBufferAllocator> allocator = | ||
| ArrayBufferAllocator::Create(); | ||
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| Isolate* isolate = NewIsolate(allocator, &loop, platform); | ||
| if (isolate == nullptr) { | ||
| fprintf(stderr, "%s: Failed to initialize V8 Isolate\n", args[0].c_str()); | ||
| return 1; | ||
| } | ||
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| { | ||
| Locker locker(isolate); | ||
| Isolate::Scope isolate_scope(isolate); | ||
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| // Create a node::IsolateData instance that will later be released using | ||
| // node::FreeIsolateData(). | ||
| std::unique_ptr<IsolateData, decltype(&node::FreeIsolateData)> isolate_data( | ||
| node::CreateIsolateData(isolate, &loop, platform, allocator.get()), | ||
| node::FreeIsolateData); | ||
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| // Set up a new v8::Context. | ||
| HandleScope handle_scope(isolate); | ||
| Local<Context> context = node::NewContext(isolate); | ||
| if (context.IsEmpty()) { | ||
| fprintf(stderr, "%s: Failed to initialize V8 Context\n", args[0].c_str()); | ||
| return 1; | ||
| } | ||
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| // The v8::Context needs to be entered when node::CreateEnvironment() and | ||
| // node::LoadEnvironment() are being called. | ||
| Context::Scope context_scope(context); | ||
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| // Create a node::Environment instance that will later be released using | ||
| // node::FreeEnvironment(). | ||
| std::unique_ptr<Environment, decltype(&node::FreeEnvironment)> env( | ||
| node::CreateEnvironment(isolate_data.get(), context, args, exec_args), | ||
| node::FreeEnvironment); | ||
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| // Set up the Node.js instance for execution, and run code inside of it. | ||
| // There is also a variant that takes a callback and provides it with | ||
| // the `require` and `process` objects, so that it can manually compile | ||
| // and run scripts as needed. | ||
| // The `require` function inside this script does *not* access the file | ||
| // system, and can only load built-in Node.js modules. | ||
| // `module.createRequire()` is being used to create one that is able to | ||
| // load files from the disk, and uses the standard CommonJS file loader | ||
| // instead of the internal-only `require` function. | ||
| MaybeLocal<Value> loadenv_ret = node::LoadEnvironment( | ||
| env.get(), | ||
| "const publicRequire =" | ||
| " require('module').createRequire(process.cwd() + '/');" | ||
| "globalThis.require = publicRequire;" | ||
| "require('vm').runInThisContext(process.argv[1]);"); | ||
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| if (loadenv_ret.IsEmpty()) // There has been a JS exception. | ||
| return 1; | ||
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| { | ||
| // SealHandleScope protects against handle leaks from callbacks. | ||
| SealHandleScope seal(isolate); | ||
| bool more; | ||
| do { | ||
| uv_run(&loop, UV_RUN_DEFAULT); | ||
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| // V8 tasks on background threads may end up scheduling new tasks in the | ||
| // foreground, which in turn can keep the event loop going. For example, | ||
| // WebAssembly.compile() may do so. | ||
| platform->DrainTasks(isolate); | ||
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| // If there are new tasks, continue. | ||
| more = uv_loop_alive(&loop); | ||
| if (more) continue; | ||
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| // node::EmitBeforeExit() is used to emit the 'beforeExit' event on | ||
| // the `process` object. | ||
| node::EmitBeforeExit(env.get()); | ||
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| // 'beforeExit' can also schedule new work that keeps the event loop | ||
| // running. | ||
| more = uv_loop_alive(&loop); | ||
| } while (more == true); | ||
| } | ||
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| // node::EmitExit() returns the current exit code. | ||
| exit_code = node::EmitExit(env.get()); | ||
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| // node::Stop() can be used to explicitly stop the event loop and keep | ||
| // further JavaScript from running. It can be called from any thread, | ||
| // and will act like worker.terminate() if called from another thread. | ||
| node::Stop(env.get()); | ||
| } | ||
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| // Unregister the Isolate with the platform and add a listener that is called | ||
| // when the Platform is done cleaning up any state it had associated with | ||
| // the Isolate. | ||
| bool platform_finished = false; | ||
| platform->AddIsolateFinishedCallback(isolate, [](void* data) { | ||
| *static_cast<bool*>(data) = true; | ||
| }, &platform_finished); | ||
| platform->UnregisterIsolate(isolate); | ||
| isolate->Dispose(); | ||
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| // Wait until the platform has cleaned up all relevant resources. | ||
| while (!platform_finished) | ||
| uv_run(&loop, UV_RUN_ONCE); | ||
| int err = uv_loop_close(&loop); | ||
| assert(err == 0); | ||
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| return exit_code; | ||
| } | ||
| ``` | ||
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| [`process.memoryUsage()`]: process.html#process_process_memoryusage | ||
| [CLI options]: cli.html | ||
| [deprecation policy]: deprecations.html | ||
| [embedtest.cc]: https://github.com/nodejs/node/blob/master/test/embedding/embedtest.cc | ||
| [src/node.h]: https://github.com/nodejs/node/blob/master/src/node.h | ||
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