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@bozimmerman bozimmerman commented Dec 24, 2025

(this one was inspired by getting tired of HL hoarde bots killing questgivers in low level areas).

Improves the bot spawning and teleporting logic in the following way:

  • The creature min and max levels for all areas is calculated at boot time.
  • The AIPlayerBot will only spawn a bot in a zone that is their faction or neutral, and only if the creatures are in the level range specified in aiplayerbot.conf file.
  • Existing Bots found in illegal zones are teleported away.

This has the following effects:

  1. Players can find bots in their level range to group with in appropriate zones.
  2. Players do not have to deal with high level other-faction bots killing the locals.

This change is Reviewable

…: The creature min and max levels for all areas is calculated at boot time. The AIPlayerBot will only spawn a bot in a zone that is their faction or neutral, and only if the creatures are in the level range specified in aiplayerbot.conf file. Existing Bots found in illegal zones are teleported away. This has the following effects: 1. Players can find bots in their level range to group with in appropriate zones. 2. Players do not have to deal with high level other-faction bots killing the locals.
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@billy1arm billy1arm merged commit bcf3dc2 into mangoszero:master Dec 24, 2025
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3 participants