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Pull Request Overview

This PR adds comprehensive texture and sampler support to the lambda-rs rendering engine. It introduces 2D and 3D texture creation, sampling configuration, and depth testing capabilities, along with tutorial documentation and working examples.

  • Implements platform-level texture and sampler builders with proper padding and validation
  • Adds high-level API wrappers for textures, samplers, and depth attachments
  • Extends bind group system to support texture and sampler bindings
  • Provides depth buffer support with configurable clear operations

Reviewed Changes

Copilot reviewed 22 out of 22 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
docs/tutorials/uniform-buffers.md Adds conclusion section and updates metadata; contains duplicate last_updated field
docs/tutorials/textured-quad.md New tutorial demonstrating 2D texture sampling with a quad
docs/tutorials/textured-cube.md New tutorial showing 3D transforms with textured cube rendering
docs/tutorials/README.md Updates index with links to new texture tutorials
docs/specs/textures-and-samplers.md Technical specification for texture/sampler API; contains list marker typo
crates/lambda-rs/tests/runnables.rs Removes empty test file
crates/lambda-rs/src/render/texture.rs New high-level texture and sampler API module
crates/lambda-rs/src/render/render_pass.rs Adds depth attachment operations and configuration
crates/lambda-rs/src/render/pipeline.rs Adds depth testing support to render pipelines
crates/lambda-rs/src/render/mod.rs Integrates depth texture management into render context
crates/lambda-rs/src/render/bind.rs Extends bind groups to support texture and sampler bindings
crates/lambda-rs/examples/textured_quad.rs Working example of 2D texture sampling
crates/lambda-rs/examples/textured_cube.rs Working example of 3D textured rendering with depth
crates/lambda-rs-platform/tests/*.rs Integration tests for texture upload and binding
crates/lambda-rs-platform/src/wgpu/texture.rs Platform-level texture implementation with padding logic
crates/lambda-rs-platform/src/wgpu/render_pass.rs Adds depth attachment support; contains redundant cast
crates/lambda-rs-platform/src/wgpu/pipeline.rs Adds depth/stencil state configuration
crates/lambda-rs-platform/src/wgpu/mod.rs Exports new texture module
crates/lambda-rs-platform/src/wgpu/bind.rs Implements texture and sampler binding at platform level

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Pull Request Overview

Copilot reviewed 24 out of 24 changed files in this pull request and generated 2 comments.


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@vmarcella vmarcella merged commit 288633a into main Nov 11, 2025
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@vmarcella vmarcella deleted the vmarcella/textures branch November 11, 2025 00:35
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2 participants