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@vmarcella vmarcella requested a review from Copilot October 24, 2025 23:15
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Pull Request Overview

This PR adds comprehensive support for uniform buffer objects (UBOs) to the rendering system, enabling shaders to receive structured constant data through bind groups. The implementation spans platform bindings, high-level API wrappers, documentation, and working examples.

  • Core bind group and bind group layout builders with uniform buffer support and dynamic offset capabilities
  • Scene math utilities for common 3D transformations (model, view, projection matrices)
  • Validation helpers for alignment and offset checking
  • Complete tutorial and specification documentation with working example

Reviewed Changes

Copilot reviewed 16 out of 16 changed files in this pull request and generated 5 comments.

Show a summary per file
File Description
docs/tutorials/uniform-buffers.md Tutorial demonstrating uniform buffer usage with a spinning triangle example
docs/tutorials/README.md Index page linking to the uniform buffers tutorial
docs/specs/uniform-buffers-and-bind-groups.md Specification detailing UBO architecture, API design, and constraints
docs/specs/_spec-template.md Template for future specification documents
crates/lambda-rs/src/render/validation.rs Alignment and dynamic offset validation helpers
crates/lambda-rs/src/render/scene_math.rs Camera and transform matrix computation utilities
crates/lambda-rs/src/render/pipeline.rs Pipeline builder extended with bind group layouts and culling mode
crates/lambda-rs/src/render/mod.rs Module exports and render context updates for bind groups
crates/lambda-rs/src/render/command.rs SetBindGroup command for binding resources during render passes
crates/lambda-rs/src/render/buffer.rs Buffer write utilities and UniformBuffer wrapper type
crates/lambda-rs/src/render/bind.rs High-level bind group and layout builders
crates/lambda-rs/examples/uniform_buffer_triangle.rs Working example demonstrating uniform buffer usage
crates/lambda-rs/examples/push_constants.rs Updated to use scene_math helpers
crates/lambda-rs-platform/src/wgpu/mod.rs Platform module exports for bind functionality
crates/lambda-rs-platform/src/wgpu/bind.rs Platform-layer bind group wrappers and builders
README.md Updated with tutorials section and links

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&camera,
width.max(1),
height.max(1),
[0.0, -1.0 / 3.0, 0.0], // pivot
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The inline comment for the pivot parameter does not explain why this specific value (-1/3 on Y axis) is chosen. Consider adding context about what geometric feature this pivot represents (e.g., 'pivot at triangle centroid' or 'pivot at geometric center').

Suggested change
[0.0, -1.0 / 3.0, 0.0], // pivot
[0.0, -1.0 / 3.0, 0.0], // pivot at triangle centroid (geometric center)

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}
let align = alignment.max(1);
for (i, off) in offsets.iter().enumerate() {
if (*off as u32) % align != 0 {
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The cast (*off as u32) is redundant since off is already dereferenced from &[u32] and is therefore type u32. Simplify to if *off % align != 0.

Suggested change
if (*off as u32) % align != 0 {
if *off % align != 0 {

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Comment on lines 159 to 162
pub fn with_layouts(mut self, layouts: &[&bind::BindGroupLayout]) -> Self {
self.bind_group_layouts = layouts
.iter()
.map(|l| std::rc::Rc::new(l.raw().clone()))
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Cloning the underlying wgpu::BindGroupLayout for each layout entry may be expensive. Consider whether the high-level BindGroupLayout can be stored directly with Rc to avoid cloning the GPU resource, or document why the clone is necessary here.

Suggested change
pub fn with_layouts(mut self, layouts: &[&bind::BindGroupLayout]) -> Self {
self.bind_group_layouts = layouts
.iter()
.map(|l| std::rc::Rc::new(l.raw().clone()))
pub fn with_layouts(mut self, layouts: &[std::rc::Rc<bind::BindGroupLayout>]) -> Self {
self.bind_group_layouts = layouts
.iter()
.cloned()

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Comment on lines +129 to +134
let bytes = unsafe {
std::slice::from_raw_parts(
(data as *const T) as *const u8,
std::mem::size_of::<T>(),
)
};
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The unsafe block lacks a SAFETY comment explaining why the raw pointer dereference is safe. Add documentation stating that data is a valid reference to T, T is Copy (ensuring no invalid bit patterns), and the lifetime of the slice does not exceed the borrow of data.

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&camera,
self.width.max(1),
self.height.max(1),
[0.0, -1.0 / 3.0, 0.0],
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The magic number -1.0 / 3.0 appears multiple times in the file (lines 195, 300) without explanation. Consider defining this as a named constant like TRIANGLE_PIVOT_Y to improve code clarity and maintainability.

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@vmarcella vmarcella merged commit d3dc435 into main Oct 30, 2025
5 checks passed
@vmarcella vmarcella deleted the vmarcella/ubos branch October 30, 2025 21:42
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2 participants