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Building VisualScriptCAD
Viktor Kovacs edited this page May 31, 2020
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You can build with Visual Studio by following these steps.
- Build wxWidgets:
- Download and install wxWidgets v3.1.2 from here.
- Open the solution from
build\msw\wx_vc15.slnfrom the wxWidgets installation folder. - Build with Debug/x64 and Release/x64 configuration.
- Build CGAL:
- Download and install Boost from here.
- Download and install CGAL 4.13 from here. Select 64-bits for platform.
- Set the
BOOST_INCLUDEDIRenvironment variable to the installed boost directory (by default C:\boost_1_69_0), - Generate the project with cmake, and build it with Debug/x64 and Release/x64 configuration.
- Build VisualScriptEngine:
- Download the 0.2.10 version of VisualScriptEngine from here.
- Generate the project with cmake, and build it with Debug/x64 and Release/x64 configuration.
- Build the
INSTALLproject for both configurations.
- Build VisualScriptEngineWxWidgets:
- Download the 0.0.1 version of VisualScriptEngineWxWidgets from here.
- Set the
WXWIDGETS_DIRenvironment variable to the wxWidgets installation folder (by default C:\wxWidgets-3.1.2). - Generate the project with cmake, and build it with Debug/x64 and Release/x64 configuration.
- Build the
INSTALLproject for both configurations.
- Build VisualScriptCAD:
- Set the following environment variables:
-
WXWIDGETS_DIR: the wxWidgets installation directory (by default C:\wxWidgets-3.1.2) -
BOOST_INCLUDEDIR: the boost directory (by default C:\boost_1_69_0) -
CGAL_DIR: the CGAL installation directory (by default C:\CGAL-4.13) -
VSE_DEVKIT_DIR: the VisualScriptEngine development kit directory (the DevKit folder next to the generated -
VSEWX_DEVKIT_DIR: the VisualScriptEngineWxWidgets development kit directory (the DevKit folder next to the generated solution)
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- Generate the project with cmake and build it.
- Set the following environment variables: