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127 changes: 123 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,130 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health
this.strength = strength
}

attack() {
return this.strength
}

receiveDamage(damage) {
this.health -= damage
}
}

// Viking
class Viking {}
class Viking extends Soldier{
constructor(name, health, strength) {
super(health, strength)
this.name = name
}

attack() {
return super.attack()
}

receiveDamage(damage) {
this.health -= damage

if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`
} else {
return `${this.name} has died in act of combat`
}
}

battleCry() {
return 'Odin Owns You All!'
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier{
constructor(health, strength) {
super(health, strength)
}

attack() {
return super.attack()
}

receiveDamage(damage) {
this.health -= damage

if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`
} else {
return 'A Saxon has died in combat'
}
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = []
this.saxonArmy = []
}

addViking(viking) {
this.vikingArmy.push(viking)
}

addSaxon(saxon) {
this.saxonArmy.push(saxon)
}

getRandomPlayerViking() {
return this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]
}

getRandomPlayerSaxon() {
return this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]
}

vikingRemove() {
this.saxonArmy = this.saxonArmy.filter((saxon) => saxon.health > 0)
}

saxonRemove() {
this.vikingArmy = this.vikingArmy.filter((viking) => viking.health > 0)
}

vikingAttack() {
const playerVinking = this.getRandomPlayerViking()
const playerSaxon = this.getRandomPlayerSaxon()
const resultBattle = playerSaxon.receiveDamage(playerVinking.strength)

this.vikingRemove()

return resultBattle
}

saxonAttack() {
const playerVinking = this.getRandomPlayerViking()
const playerSaxon = this.getRandomPlayerSaxon()
const resultBattle = playerVinking.receiveDamage(playerSaxon.strength)

this.saxonRemove()

return resultBattle
}
showStatus() {
const scoreViking = this.vikingArmy.length
const scoreSaxon = this.saxonArmy.length

if (scoreSaxon === 0) {
return "Vikings have won the war of the century!"
}

if (scoreViking === 0) {
return "Saxons have fought for their lives and survived another day..."
}

if (scoreViking > 0 && scoreSaxon > 0) {
return "Vikings and Saxons are still in the thick of battle."
}
}
}