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Debugger
A debugger bridge is implemented is GodotJS which supports v8 inspector protocol. Chrome devtools and VSCode are both supported to debug your JS/TS code.
Note
The listening port can be changed in Project Settings, and a restart is required for it to take effect.
Project Settings > GodotJS > Debugger > Editor Port for Editor environment
Project Settings > GodotJS > Debugger > Runtime Port for Runtime environment.
Check Advanced Settings if they are not listed in Project Settings.
Add the following configuration into launch.json:
{
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "attach",
"name": "Attach (Inspector)",
"protocol": "inspector",
"address": "127.0.0.1",
"port": 9229,
}
]
}Then, press Start debugging (F5) on the Run and Debug panel after your app launched.

Open devtools://devtools/bundled/inspector.html?experiments=true&v8only=true&ws=127.0.0.1:9229/1 in Chrome to start debugging the sources.

Enable Show features for web developers in settings:

Select the session from menu:

A web inspector window will be open if successfully:

Q: The debugger is connected successfully, but why no breakpoints can hit (or the devtools reports that a source can not be located)?
A: The debugger is resolving the source from a wrong place. Please update the value of sourceRoot in your tsconfig.json to an appropriate path (can be a relative path).
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