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src/app/start/unreal/start-unreal.component.html

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@@ -3,17 +3,34 @@ <h1>Setting Up Unreal</h1>
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<section>
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<h2 id="plugin-install">Plugin Installation</h2>
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<p>
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To get started using Ecsact with your Unreal project we highly recommend installing the <a href="https://github.com/ecsact-dev/ecsact_unreal">Ecsact Unreal plugin</a>. At the time of writing this the Ecsact plugin has not been published to <a href="http://fab.com/" target="_blank">Fab</a> (<a href="https://github.com/ecsact-dev/ecsact_unreal/issues/21">tracking issue on github</a>.) For now the release archive are available on the <a href="https://github.com/ecsact-dev/ecsact_unreal/releases">Ecsact Unreal plugin Github releases</a> page. Extract
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<code>EcsactUnreal-Win64.zip</code> to your Unreal engine marketplace plugins directory to install.
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To get started using Ecsact with your Unreal project we highly recommend
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installing the
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<a href="https://github.com/ecsact-dev/ecsact_unreal"
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>Ecsact Unreal plugin</a
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>. At the time of writing this the Ecsact plugin has not been published to
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<a href="http://fab.com/" target="_blank">Fab</a> (<a
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href="https://github.com/ecsact-dev/ecsact_unreal/issues/21"
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>tracking issue on github</a
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>.) For now the release archive are available on the
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<a href="https://github.com/ecsact-dev/ecsact_unreal/releases"
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>Ecsact Unreal plugin Github releases</a
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>
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page. Extract <code>EcsactUnreal-Win64.zip</code> to your Unreal engine
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marketplace plugins directory to install.
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</p>
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<pre
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codeBlockVariationOption
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optionTitle="Bash"><code prism language="bash">
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<pre
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codeBlockVariationOption
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optionTitle="Bash"><code prism language="bash">
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# Ecsact Unreal zip contents should be extracted here
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[UE-Install-Dir]/Engine/Plugins/Marketplace/Ecsact
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</code></pre>
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<p></p>
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<p>Once you have installed the Ecsact Unreal plugin go to <code>Edit <span class="i24">arrow_right</span> Plugins</code>. Find the Ecsact plugin and make sure it's enabled for your project. You may have to restart your editor after enabling the plugin.</p>
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<p>
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Once you have installed the Ecsact Unreal plugin go to
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<code>Edit <span class="i24">arrow_right</span> Plugins</code>. Find the
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Ecsact plugin and make sure it's enabled for your project. You may have to
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restart your editor after enabling the plugin.
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</p>
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<div class="flex flex-row gap-8 justify-center">
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<a href="/assets/unreal/unreal-setup-01.png">
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<img src="/assets/unreal/unreal-setup-01.png" />
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<img src="/assets/unreal/unreal-setup-02.png" />
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</a>
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</div>
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<div class="flex flex-col lg:flex-row items-center justify-center gap-8 my-8">
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<div
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class="flex flex-col lg:flex-row items-center justify-center gap-8 my-8">
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<div>
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<h2 id="plugin-install">Ecsact Plugin Settings</h2>
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<p>After enabling the Ecsact plugin and restarting your editor you should have new project settings specifically for Ecsact. You can find the settings in <code>Project Settings <span class="i24">arrow_right</span> Plugins <span class="i24">arrow_right</span> Ecsact</code>.</p>
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<p>
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Here you are able to configure and enable/disable different features of the plugin. For your first setup we recommend enabling the build system and adding the <code>rt_entt</code> build recipe.
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After enabling the Ecsact plugin and restarting your editor you should
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have new project settings specifically for Ecsact. You can find the
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settings in
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<code
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>Project Settings <span class="i24">arrow_right</span> Plugins
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<span class="i24">arrow_right</span> Ecsact</code
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>.
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</p>
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<p>
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Here you are able to configure and enable/disable different features
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of the plugin. For your first setup we recommend enabling the build
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system and adding the <code>rt_entt</code> build recipe.
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</p>
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</div>
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<a href="/assets/unreal/unreal-setup-03.png">
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<img class="max-w-md" src="/assets/unreal/unreal-setup-03.png" />
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</a>
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</div>
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<div class="flex flex-col lg:flex-row items-center justify-center gap-8 my-8">
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<div
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class="flex flex-col lg:flex-row items-center justify-center gap-8 my-8">
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<a href="/assets/unreal/unreal-setup-04.png">
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<img class="max-w-sm" src="/assets/unreal/unreal-setup-04.png" />
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</a>
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<div>
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<h2 id="plugin-install">Whats next?</h2>
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<p>From this point on when you have the editor open the Escact Runtime will be built automatically when changes to <code>.ecsact</code> in your <code>Source</code> directory change. If no Ecsact files are detected you should get a warning in your editor output log. If this is your first Ecsact project then we recommend reading the <a routerLink="/start/tutorials/first-ecsact-file">your first Ecsact file</a> tutorial. Otherwise, take a look at some of the Ecsact Unreal plugin specific features below for further reading.</p>
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<p>
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From this point on when you have the editor open the Escact Runtime
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will be built automatically when changes to <code>.ecsact</code> in
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your <code>Source</code> directory change. If no Ecsact files are
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detected you should get a warning in your editor output log. If this
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is your first Ecsact project then we recommend reading the
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<a routerLink="/start/tutorials/first-ecsact-file"
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>your first Ecsact file</a
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>
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tutorial. Otherwise, take a look at some of the Ecsact Unreal plugin
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specific features below for further reading.
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</p>
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</div>
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</div>
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</section>

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