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feat: add unreal pages to searchable list
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src/search/searchable-page-infos.ts

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@@ -117,4 +117,72 @@ export const searchablePageInfos: {[key: string]: PageInfo | undefined} = {
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title: 'Codegen',
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description: 'Learn about Ecsact codegen',
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},
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'/start/unreal': {
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category: PageCategory.Page,
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description: 'Unreal plugin installation and overview',
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keywords: ['unreal', 'plugin', 'engine', 'install'],
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title: 'Unreal Integration',
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},
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'/start/unreal/codegen': {
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category: PageCategory.Page,
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description: 'Setting up codegen in your Unreal project',
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keywords: [
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'unreal',
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'codegen',
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'fragment',
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'mass',
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'component',
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'ustruct',
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'reflection',
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'uclass',
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],
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title: 'Unreal Codegen',
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},
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'/start/unreal/runner': {
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category: PageCategory.Page,
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description: 'Details about using the Unreal Ecsact Runner',
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keywords: [
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'unreal',
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'runner',
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'executing',
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'systems',
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'automatic',
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'tick',
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'start',
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'subsystem',
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],
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title: 'Unreal Ecsact Runner',
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},
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'/start/unreal/runtime': {
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category: PageCategory.Page,
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description: 'Accessing the Ecsact Runtime in an unreal project',
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keywords: [
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'unreal',
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'runtime',
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'c',
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'headers',
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'cpp',
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'c++',
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'build',
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'module',
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],
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title: 'Ecsact Runtime in Unreal',
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},
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'/start/unreal/subsystems': {
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category: PageCategory.Page,
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description: 'Utilizing Ecsact subsystems to get component events',
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keywords: [
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'unreal',
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'subsystem',
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'component',
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'event',
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'cpp',
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'blueprint',
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'runner',
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'init',
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'remove',
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'update',
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],
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title: 'Ecsact Unreal Subsystems',
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},
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};

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