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chore: update unity project version to unity2022.3.6f1 #5529
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…th UberPost shader and with building process error
…into test/perf-profiling-unity2022.3.4f1
…om unity 2022.3.6f1
…o' in project settings asset file
…into test/perf-profiling-unity2022.3.4f1
… black to improve avatars blending with background in passport screen
…into test/perf-profiling-unity2022.3.4f1
…into test/perf-profiling-unity2022.3.4f1
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Pending:
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… if CI problem comes from cached libraries Signed-off-by: Pravus <pravusjif@gmail.com>
…l to see if CI problem comes from cached libraries" This reverts commit 8e8a23b.
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the CI error was due to using cached libraries for Unity 2021.3.22 instead of the new version |
Signed-off-by: Pravus <pravusjif@gmail.com>
Signed-off-by: Pravus <pravusjif@gmail.com>
anicalbano
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✅ PR reviewed by QA. No issues where found on our checks.
Kinerius
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Looks Good!
Can you also update this?
https://github.com/decentraland/unity-renderer/blob/test/perf-profiling-unity2022.3.4f1/README.md?plain=1#L24
Signed-off-by: Pravus <pravusjif@gmail.com>
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I'll update with |
sandrade-dcl
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LGTM!
…into test/perf-profiling-unity2022.3.4f1
This reverts commit e0095ef.
Unity 2021.3.22f1 LTStoUnity 2022.3.6f1 LTS14.0.8. Re-applying our alpha value fixRenderTargetHandleusages (marked asobsoletesince URP 13) with the newRTHandleclass but couldn't get it to work. Since in URP 14.0.8 (the one used with Unity 2022.3) the old "obsolete" class still works, I'm leaving that implementation as it was. I created an informative draft PR to tackle that in the future, since probably that change will be mandatory to update the URP version further.TESTING
This build should be tested as throroughly as a Release Candidate, and also adding:
TEST LINKS