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fix: Equipped wearables not loading for peers (#6025)
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unity-renderer/Assets/DCLServices/WearablesCatalogService/LambdasWearablesCatalogService.cs

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@@ -558,7 +558,7 @@ private async UniTask<WearableItem> SyncWearablesRequestsAsync(string newWearabl
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ct.ThrowIfCancellationRequested();
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return result.FirstOrDefault(x => x.id == newWearableId);
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return result.FirstOrDefault(x => x.id == ExtendedUrnParser.GetShortenedUrn(newWearableId));
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}
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private List<WearableItem> ValidateWearables(

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