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9 changes: 9 additions & 0 deletions src/EnemyColliderInfo.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
#pragma once
#include <glm/vec2.hpp>

namespace miracle {
struct CollisionParams {
glm::vec2 pos;
float diameter;
};
} // namespace miracle
2 changes: 1 addition & 1 deletion src/enemy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ void Enemy::translate(kvf::Seconds const dt) {
m_sprite.transform.position += movement;
}

std::pair<glm::vec2, float> Enemy::get_pos_diameter() const { return {m_sprite.transform.position, m_diameter}; }
CollisionParams Enemy::get_collision_params() const { return {.pos = m_sprite.transform.position, .diameter = m_diameter}; }
void Enemy::take_damage(std::size_t dmg) {
m_can_render = true;
m_health = (dmg >= m_health) ? 0 : (m_health - dmg);
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3 changes: 2 additions & 1 deletion src/enemy.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
#include <le2d/service_locator.hpp>
#include <cstddef>
#include <optional>
#include "EnemyColliderInfo.hpp"
#include "enemy_params.hpp"
#include "glm/vec2.hpp"
#include "le2d/texture.hpp"
Expand All @@ -21,7 +22,7 @@ class Enemy {
void translate(kvf::Seconds dt);
void take_damage(std::size_t dmg);
[[nodiscard]] std::size_t get_health() const { return m_health; }
[[nodiscard]] std::pair<glm::vec2, float> get_pos_diameter() const;
[[nodiscard]] CollisionParams get_collision_params() const;
bool m_can_render{false};

private:
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18 changes: 10 additions & 8 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@
#include <glm/gtx/norm.hpp>
#include <le2d/context.hpp>
#include <cstddef>
#include <format>
#include <iterator>
#include <string>
#include <vector>
#include "enemy.hpp"
Expand All @@ -14,16 +16,12 @@
#include "util/random.hpp"

namespace miracle {
Game::Game(gsl::not_null<le::ServiceLocator const*> services)
: m_services(services), m_lighthouse(services), m_light(services), m_score_text(le::drawable::Text()) {
Game::Game(gsl::not_null<le::ServiceLocator const*> services) : m_services(services), m_lighthouse(services), m_light(services) {
spawn_wave();
auto const& data_loader = services->get<le::IDataLoader>();
auto const& context = services->get<le::Context>();
auto const asset_loader = le::AssetLoader{&data_loader, &context};
m_font = asset_loader.load_font("fonts/specialElite.ttf");
auto const framebuffer_size = m_services->get<le::Context>().framebuffer_size();

m_score_text.transform.position.y = static_cast<float>(framebuffer_size.y) / 2.0f - 50.0f;
}

void Game::on_cursor_pos(le::event::CursorPos const& cursor_pos) {
Expand All @@ -44,7 +42,7 @@ void Game::tick([[maybe_unused]] kvf::Seconds const dt) {
}
// Keep track of how many enemies were defeated and calculate score
auto res = std::erase_if(m_enemies, [](Enemy const& enemy) { return !enemy.get_health(); });
increase_score(res * 10);
update_score(res * 10);
m_light.set_position(m_cursor_pos);
m_lighthouse.rotate_towards_cursor(m_cursor_pos);
}
Expand All @@ -68,8 +66,12 @@ void Game::spawn_wave() {
m_enemies.insert(m_enemies.end(), std::make_move_iterator(new_wave.begin()), std::make_move_iterator(new_wave.end()));
}

void Game::increase_score(std::size_t points) {
void Game::update_score(int points) {
auto const framebuffer_size = m_services->get<le::Context>().framebuffer_size();
m_score_text.transform.position.y = static_cast<float>(framebuffer_size.y) / 2.0f - 50.0f;
m_score += points;
m_score_text.set_string(m_font, "Score: " + std::to_string(m_score));
m_score_str.clear();
std::format_to(std::back_inserter(m_score_str), "Score: {}", m_score);
m_score_text.set_string(m_font, m_score_str);
}
} // namespace miracle
7 changes: 4 additions & 3 deletions src/game.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,7 @@ class Game {

void tick(kvf::Seconds dt);
void render(le::Renderer& renderer) const;
void increase_score(std::size_t points);
[[nodiscard]] std::string get_score_string() const;
void update_score(int points);
void spawn_wave();

private:
Expand All @@ -31,12 +30,14 @@ class Game {

le::Font m_font{};
le::drawable::Text m_score_text{};
int m_score{};
std::string m_score_str;

glm::vec2 m_cursor_pos{};
std::size_t m_wave_count{};
bool m_running{true};
kvf::Seconds m_wave_interval{};
kvf::Seconds m_time_since_last_wave_spawn{};
std::vector<Enemy> m_enemies{};
std::size_t m_score{};
};
} // namespace miracle
4 changes: 2 additions & 2 deletions src/light.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ namespace miracle {
Light::Light(gsl::not_null<le::ServiceLocator const*> services) : m_services(services), m_diameter(100) { m_sprite.create(150.0f, kvf::white_v); }

void Light::check_enemy_collision(Enemy& enemy) {
auto [pos, diameter] = enemy.get_pos_diameter();
if (glm::distance(pos, m_sprite.transform.position) < (diameter + m_diameter)) {
auto const [pos, diameter] = enemy.get_collision_params();
if (glm::distance(pos, m_sprite.transform.position) < (diameter + m_diameter) / 2) {
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You can avoid square rooting here by comparing square magnitude instead of magnitude.

enemy.take_damage(1);
} else {
enemy.m_can_render = false;
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