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Release 1.3 - uniform optimization

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@Grisgram Grisgram released this 16 Jun 08:01
· 54 commits to main since this release

Changes in 1.3

#2 shader_get_uniform needs to be called only once - this reference does not change.
Remove from the draw method and make the uniform handles instance variables on the outline_drawer struct class.

#3 Sometimes, when rotation is involved, the outline has breaks and shows pixels from behind the object.