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Implement vulkan RHI #2865
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Implement vulkan RHI #2865
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@halx99 |
Yes, but not current, because there are still lots of work to do, current only beginFrame, endFrame, clearColor works |
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Wow, nice. What is the advantage of have Vulkan support? Thanks. |
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✅ Formatting completed and changes have been committed to the PR branch: |
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✅ Formatting completed and changes have been committed to the PR branch: |
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Maybe time to add the vulkan build? |
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Please rename the artifact its has the same name like |
- Changed acquire semaphores allocation to match swapchain image count - Avoids reuse timing issues on certain Android GPU drivers - Improves frame stability and reduces random flickering during acquire/present
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@halx99 |
Add artifact upload step for Windows D3D11 build
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@halx99 |


Describe your changes
CommandBuffer=>RenderContexttools/cmdline/shaderu.ps1to upgrade exists shader to adapt vulkan RHI feature requirementsall shaders need migrate by
axmol/tools/cmdline/spirv-fix.psTarget platforms
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