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Vive Input Utility v1.7.2

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@lawwong lawwong released this 16 Nov 12:55
· 908 commits to master since this release

Changes for v1.7.2:

  • New features

    • Add recommended VR project settings notification window
  • Bug fix

    • Fix compile error in Unity 5.5/5.6
    • [VRModule] Fix UnityEngineVRModule not removing disappeared device correctly
      • In Unity 2017.2, InputTracking.GetNodeStates sometimes returns ghost nodes at the beginning of play mode.
    • [Teleportable] Remove a potential null reference
      • This happens when SteamVR plugin is imported and no SteamVR_Camera exist.
  • Improvement

    • [Pointer3D] Now Pointer3DInputModule shows status in EventSystem's inspector preview window
    • [Pointer3D] Let Pointer3DInputModule behave more consistent with StandaloneInputModule
      • Now IPointerEnterHandler / IPointerExitHandler only triggered once for each pointer, pressing buttons won't trigger Enter/Exit anymore.
    • [Pointer3D] Add IPointer3DPressEnterHandler / IPointer3DPressExitHandler
      • Their behaviours are like IPointerEnterHandler/IPointerExitHandler, but press enter happend when the button is pressed and moved in, and press exit on button released or pointer moved out.
    • [SteamVRCameraHook] Fix not expending head-eye-ear correctly
    • [VRModule] Fix update timing issue
      • This fix VivePoseTracker tracking is delayed in editor playing mode.