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Design Doc
(1.1.1) OVERVIEW: Cemetery Mania is a simple, yet fun and addictive strategy game. Torn down to its most basic level, the strategy is to bury people, and make money. It is mainly a single player experience, but interactions with other people is highly encouraged and in most cases rewarded. The target of the player is to become a succesful grave yard owner. To start out with, the player will be given a 4X4 PLOT OF LAND(1.2.3), basic grave DIGGING TOOLS(1.2.4), and his/her first business opportunity. The first business opportunity, a FUNERAL (1.3.1) will be used as a TUTORIAL STAGE(1.2.1), breaking down the most basic facet into more simple terms, to make sure users of all ages will know what's going on. After the tutorial, the player will then be thrust into the experience known as "Cemetery Mania".
(1.1.2) BASIC COMPONENTS:
Body Bucks: The monetary unit of measure utilized in-game. Used for items/upgrades.
Bodies: Different types of bodies will yield different profits via their profit modifier. The cost and times will also be different depending on the other variables a body has. More profitable bodies will have to be earned by completing certain challenges. This will give the player something to work towards, making them come back to play more.
Tools: Items purchased to help expediate the maintainance of your cemetery, or, be upgrades for purely aesthetic reasons.
(1.2.1) TUTORIAL STAGE: This stage will tell the player what's what.
*Make sure to include*:
(1.2.2) The HUD: The player's HUD (Heads Up Display) will consist of different options. The HUD when the player is not interacting with an object will be seperated into two different areas. One being a stats display, telling the player how long they have to wait until their next burial, their current hourly salary, and their current monetary status. The second area will be a group of options, arranged like a drop down menu. This menu will consist of options such as "Tools", "Shop", and "Friends". The HUD may also show "alerts" if such features are added to the game.
(1.2.3) PLOT OF LAND: The plot of land is the basic map of the game. Each player will start out with a 4X4 plot, giving them enough room to bury at least 16 bodies, or to add in other tools/features.
(1.2.4) DIGGING TOOLS: The main digging tool will be a shovel, which can be upgraded to custom shovels. This upgrade will be purely for bragging rights, and will be hyped up as setting you apart from your friends. The more expensive your shovel, the cooler you are. Certain shovels will become unlocked as you advance through the ranks, some will need to be purchased. This sort of competition should bring more users into the CM experience.
(1.2.5) The TUTORIAL STAGE will then conclude with a step by step classic funeral, starting the player off with a basic income.
(1.3.1)Funeral: The funeral is the begining of the entire Cemetery Mania experience. A funeral gives the player two initial options, COFFIN BURIAL(1.3.2) or CREMATION BURIAL(1.3.3). Other options will be unlocked through challenges or purchases. The first 10 burials will be basic bodies, with better bodies being unlocked at that time. Each basic body will cost a small amount of money, and have a small hourly profit. Better bodies will cost more to attain, but the pay off will be higher. This sort of tiered system continues indefinitely.
(1.3.2) COFFIN BURIAL: The coffin burial would take up one unit of land, and yield 1.00X the bodies profit modifier. Profit is "reap-able" every 5 minutes. It is the basic form of burial.
(1.3.3) CREMATION BURIAL: Cremation burial is available only after the player unlocks the crematorium (SEE:Tools (2._._). It takes up one unit of land. The profit from each cremation is 0.33X the bodies profit modifier, but the profit is "reap-able" every 1.5 minutes.
(2.1.1) BODIES: There will be different bodies, starting with the most basic to the more complex, each having pro's and cons, but all being benificial to the player. Challenge isn't something our audience enjoys.
Body Benifits:
(2.1.2) Initial Cost: Each body must be purchased by the player before it's able to be buried. The cost varies from 50 BB (Body Bucks) to a yet to be determined price
ceiling.
(2.1.3) Profit: The amount of Body Bucks each specific body type will yield per reaping.
(2.1.4) Time: How often the body "Reaps" a profit. Standard time frame is every 3 minutes, but each body has a specific time modifier.
(2.2.1) Types of Bodies: The different levels of bodies, based on a tier system.
(2.2.2) Hobo: First available body, basic.
Initial Cost: 50 BB
Profit: 10 BB
Time: 3 minutes
Description: This is someone we found on the street, the city felt bad, so they're offering to pay for the graves upkeep. This free-loader is really helpful for starting off.
(2.2.3) Hooker
Initial Cost: 800 BB alive, 100 BB dead
Profit: Profit 25 BB
Time: 5 minutes
Description: No one else is using her anymore, you might as well take a turn.
(2.2.4) John or Jane Doe
Initial Cost: 80 BB
Profit: 20 BB
Time: 2.5 Minutes
Description: This is a normal person who had a normal life and is pretty normal.
(2.2.5) Suit
Initial cost: 150 BB
Profit: 15 BB
Time: 1.5 Minutes
Description: Busteling around all of their life, these bodies pays off faster than any other you've buried yet!
(2.2.6) Cat Lady
Initial Cost 250 BB
Profit: 40 BB
Time: 2 Minutes
Description: The crazy one just down the street, yeah, it's her.