Skip to content
Merged
Show file tree
Hide file tree
Changes from 4 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
99 changes: 86 additions & 13 deletions core/focus_manager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ export class FocusManager {
registeredTrees: Array<IFocusableTree> = [];

private currentlyHoldsEphemeralFocus: boolean = false;
private lockFocusStateChanges: boolean = false;

constructor(
addGlobalEventListener: (type: string, listener: EventListener) => void,
Expand Down Expand Up @@ -89,7 +90,16 @@ export class FocusManager {
}

if (newNode) {
this.focusNode(newNode);
const newTree = newNode.getFocusableTree();
const oldTree = this.focusedNode?.getFocusableTree();
if (newNode === newTree.getRootFocusableNode() && newTree !== oldTree) {
// If the root of the tree is the one taking focus (such as due to
// being tabbed), try to focus the whole tree explicitly to ensure the
// correct node re-receives focus.
this.focusTree(newTree);
} else {
this.focusNode(newNode);
}
} else {
this.defocusCurrentFocusedNode();
}
Expand All @@ -108,6 +118,7 @@ export class FocusManager {
* certain whether the tree has been registered.
*/
registerTree(tree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (this.isRegistered(tree)) {
throw Error(`Attempted to re-register already registered tree: ${tree}.`);
}
Expand All @@ -133,6 +144,7 @@ export class FocusManager {
* this manager.
*/
unregisterTree(tree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (!this.isRegistered(tree)) {
throw Error(`Attempted to unregister not registered tree: ${tree}.`);
}
Expand Down Expand Up @@ -192,11 +204,14 @@ export class FocusManager {
* focus.
*/
focusTree(focusableTree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (!this.isRegistered(focusableTree)) {
throw Error(`Attempted to focus unregistered tree: ${focusableTree}.`);
}
const currNode = FocusableTreeTraverser.findFocusedNode(focusableTree);
this.focusNode(currNode ?? focusableTree.getRootFocusableNode());
const nodeToRestore = focusableTree.getRestoredFocusableNode(currNode);
const rootFallback = focusableTree.getRootFocusableNode();
this.focusNode(nodeToRestore ?? currNode ?? rootFallback);
}

/**
Expand All @@ -205,18 +220,37 @@ export class FocusManager {
* Any previously focused node will be updated to be passively highlighted (if
* it's in a different focusable tree) or blurred (if it's in the same one).
*
* @param focusableNode The node that should receive active
* focus.
* @param focusableNode The node that should receive active focus.
*/
focusNode(focusableNode: IFocusableNode): void {
this.ensureManagerIsUnlocked();
if (this.focusedNode === focusableNode) return; // State is unchanged.

const nextTree = focusableNode.getFocusableTree();
if (!this.isRegistered(nextTree)) {
throw Error(`Attempted to focus unregistered node: ${focusableNode}.`);
}

// Safety check for ensuring focusNode() doesn't get called for a node that
// isn't actually hooked up to its parent tree correctly (since this can
// cause weird inconsistencies).
const matchedNode = FocusableTreeTraverser.findFocusableNodeFor(
focusableNode.getFocusableElement(),
nextTree,
);
if (matchedNode !== focusableNode) {
throw Error(
`Attempting to focus node which isn't recognized by its parent tree: ` +
`${focusableNode}.`,
);
}

const prevNode = this.focusedNode;
if (prevNode && prevNode.getFocusableTree() !== nextTree) {
this.setNodeToPassive(prevNode);
const prevTree = prevNode?.getFocusableTree();
if (prevNode && prevTree !== nextTree) {
this.passivelyFocusNode(prevNode, nextTree);
}

// If there's a focused node in the new node's tree, ensure it's reset.
const prevNodeNextTree = FocusableTreeTraverser.findFocusedNode(nextTree);
const nextTreeRoot = nextTree.getRootFocusableNode();
Expand All @@ -229,9 +263,10 @@ export class FocusManager {
if (nextTreeRoot !== focusableNode) {
this.removeHighlight(nextTreeRoot);
}

if (!this.currentlyHoldsEphemeralFocus) {
// Only change the actively focused node if ephemeral state isn't held.
this.setNodeToActive(focusableNode);
this.activelyFocusNode(focusableNode, prevTree ?? null);
}
this.focusedNode = focusableNode;
}
Expand All @@ -257,6 +292,7 @@ export class FocusManager {
takeEphemeralFocus(
focusableElement: HTMLElement | SVGElement,
): ReturnEphemeralFocus {
this.ensureManagerIsUnlocked();
if (this.currentlyHoldsEphemeralFocus) {
throw Error(
`Attempted to take ephemeral focus when it's already held, ` +
Expand All @@ -266,7 +302,7 @@ export class FocusManager {
this.currentlyHoldsEphemeralFocus = true;

if (this.focusedNode) {
this.setNodeToPassive(this.focusedNode);
this.passivelyFocusNode(this.focusedNode, null);
}
focusableElement.focus();

Expand All @@ -282,29 +318,66 @@ export class FocusManager {
this.currentlyHoldsEphemeralFocus = false;

if (this.focusedNode) {
this.setNodeToActive(this.focusedNode);
this.activelyFocusNode(this.focusedNode, null);
}
};
}

private ensureManagerIsUnlocked(): void {
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Add function comments on private functions (here and below) for future readers.

Copy link
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I usually never add private methods documentation (since usually the code + line comments are sufficient), but happy to add them!

if (this.lockFocusStateChanges) {
throw Error(
'FocusManager state changes cannot happen in a tree/node focus/blur ' +
'callback.',
);
}
}

private defocusCurrentFocusedNode(): void {
// The current node will likely be defocused while ephemeral focus is held,
// but internal manager state shouldn't change since the node should be
// restored upon exiting ephemeral focus mode.
if (this.focusedNode && !this.currentlyHoldsEphemeralFocus) {
this.setNodeToPassive(this.focusedNode);
this.passivelyFocusNode(this.focusedNode, null);
this.focusedNode = null;
}
}

private setNodeToActive(node: IFocusableNode): void {
private activelyFocusNode(
node: IFocusableNode,
prevTree: IFocusableTree | null,
): void {
// Note that order matters here. Focus callbacks are allowed to change
// element visibility which can influence focusability, including for a
// node's focusable element (which *is* allowed to be invisible until the
// node needs to be focused).
this.lockFocusStateChanges = true;
node.getFocusableTree().onTreeFocus(node, prevTree);
node.onNodeFocus();
this.lockFocusStateChanges = false;

this.setNodeToVisualActiveFocus(node);
node.getFocusableElement().focus();
}

private passivelyFocusNode(
node: IFocusableNode,
nextTree: IFocusableTree | null,
): void {
this.lockFocusStateChanges = true;
node.getFocusableTree().onTreeBlur(nextTree);
node.onNodeBlur();
this.lockFocusStateChanges = false;

this.setNodeToVisualPassiveFocus(node);
}

private setNodeToVisualActiveFocus(node: IFocusableNode): void {
const element = node.getFocusableElement();
dom.addClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
dom.removeClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
element.focus();
}

private setNodeToPassive(node: IFocusableNode): void {
private setNodeToVisualPassiveFocus(node: IFocusableNode): void {
const element = node.getFocusableElement();
dom.removeClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
dom.addClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
Expand Down
44 changes: 42 additions & 2 deletions core/interfaces/i_focusable_node.ts
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,14 @@ export interface IFocusableNode {
* and a tab index must be present in order for the element to be focusable in
* the DOM).
*
* It's expected the return element will not change for the lifetime of the
* node.
* The returned element must be visible if the node is ever focused via
* FocusManager.focusNode() or FocusManager.focusTree(). It's allowed for an
* element to be hidden until onNodeFocus() is called, or become hidden with a
* call to onNodeBlur().
*
* It's expected the actual returned element will not change for the lifetime
* of the node (that is, its properties can change but a new element should
* never be returned).
*/
getFocusableElement(): HTMLElement | SVGElement;

Expand All @@ -36,4 +42,38 @@ export interface IFocusableNode {
* belongs.
*/
getFocusableTree(): IFocusableTree;

/**
* Called when this node receives active focus.
*
* Note that it's fine for implementations to change visibility modifiers, but
* they should avoid the following:
* - Creating or removing DOM elements (including via the renderer or drawer).
* - Affecting focus via DOM focus() calls or the FocusManager.
*/
onNodeFocus(): void;

/**
* Called when this node loses active focus. It may still have passive focus.
*
* This has the same implementation restrictions as onNodeFocus().
*/
onNodeBlur(): void;
}

/**
* Determines whether the provided object fulfills the contract of
* IFocusableNode.
*
* @param object The object to test.
* @returns Whether the provided object can be used as an IFocusableNode.
*/
export function isFocusableNode(object: any | null): object is IFocusableNode {
return (
object &&
'getFocusableElement' in object &&
'getFocusableTree' in object &&
'onNodeFocus' in object &&
'onNodeBlur' in object
);
}
79 changes: 79 additions & 0 deletions core/interfaces/i_focusable_tree.ts
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,34 @@ export interface IFocusableTree {
*/
getRootFocusableNode(): IFocusableNode;

/**
* Returns the IFocusableNode of this tree that should receive active focus
* when the tree itself has focus returned to it.
*
* There are some very important notes to consider about a tree's focus
* lifecycle when implementing a version of this method that doesn't return
* null:
* 1. A null previousNode does not guarantee first-time focus state as nodes
* can be deleted.
* 2. This method is only used when the tree itself is focused, either through
* tab navigation or via FocusManager.focusTree(). In many cases, the
* previously focused node will be directly focused instead which will
* bypass this method.
* 3. The default behavior (i.e. returning null here) involves either
* restoring the previous node (previousNode) or focusing the tree's root.
*
* This method is largely intended to provide tree implementations with the
* means of specifying a better default node than their root.
*
* @param previousNode The node that previously held passive focus for this
* tree, or null if the tree hasn't yet been focused.
* @returns The IFocusableNode that should now receive focus, or null if
* default behavior should be used, instead.
*/
getRestoredFocusableNode(
previousNode: IFocusableNode | null,
): IFocusableNode | null;

/**
* Returns all directly nested trees under this tree.
*
Expand All @@ -58,4 +86,55 @@ export interface IFocusableTree {
* @param id The ID of the node's focusable HTMLElement or SVGElement.
*/
lookUpFocusableNode(id: string): IFocusableNode | null;

/**
* Called when a node of this tree has received active focus.
*
* Note that a null previousTree does not necessarily indicate that this is
* the first time Blockly is receiving focus. In fact, few assumptions can be
* made about previous focus state as a previous null tree simply indicates
* that Blockly did not hold active focus prior to this tree becoming focused
* (which can happen due to focus exiting the Blockly injection div, or for
* other cases like ephemeral focus).
*
* See IFocusableNode.onNodeFocus() as implementations have the same
* restrictions as with that method.
*
* @param node The node receiving active focus.
* @param previousTree The previous tree that held active focus, or null if
* none.
*/
onTreeFocus(node: IFocusableNode, previousTree: IFocusableTree | null): void;

/**
* Called when the previously actively focused node of this tree is now
* passively focused and there is no other active node of this tree taking its
* place.
*
* This has the same implementation restrictions and considerations as
* onTreeFocus().
*
* @param nextTree The next tree receiving active focus, or null if none (such
* as in the case that Blockly is entirely losing DOM focus).
*/
onTreeBlur(nextTree: IFocusableTree | null): void;
}

/**
* Determines whether the provided object fulfills the contract of
* IFocusableTree.
*
* @param object The object to test.
* @returns Whether the provided object can be used as an IFocusableTree.
*/
export function isFocusableTree(object: any | null): object is IFocusableTree {
return (
object &&
'getRootFocusableNode' in object &&
'getRestoredFocusableNode' in object &&
'getNestedTrees' in object &&
'lookUpFocusableNode' in object &&
'onTreeFocus' in object &&
'onTreeBlur' in object
);
}
Loading
Loading