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Extra Player Items (EPI)

Jackz edited this page Sep 16, 2025 · 1 revision

Requirements

Plugin Dependencies

Recommended Plugins

  • abm - For 5+ survivors (not built in to EPI, yet)
  • l4d2_survivor_identify_fix - My fork, for use with ABM

Development Dependencies

  • Updated l4d2_weapon_stocks.inc

Commands

No non-debug commands

Convars

  • epi_item_chance - The base chance (multiplied by player count) of an extra item being spawned. Default: 0.056
  • epi_kitmode - Decides how extra kits should be added. Default is 0
    • 0 -> Overwrites previous extra kits
    • 1 -> Adds onto previous extra kits
  • epi_updateminplayers - Should the plugin update abm's cvar min_players convar to the player count? (0 no, 1 yes)
  • epi_doorunlock_percent - The percent of players that need to be loaded in before saferoom door is opened.
    • Default is 0.8, set to 0 to disable door locking
  • epi_doorunlock_wait - How many seconds after to unlock saferoom door. 0 to disable timer
  • epi_doorunlock_open - Controls when or if the door automatically opens after unlocked. Add bits together.
    • 0 = Never, 1 = When timer expires, 2 = When all players loaded in
  • epi_hudstate - Controls when the extra player hud shows.
    • 0 = Never, 1 = When 5+ players, 2 = Always on
  • epi_sp_spawning - Determines what specials are spawned. Add bits together.
    • 1 = Specials, 2 = Witches, 4 = Tanks
  • epi_enabled - When should epi be enabled?
    • 0 = OFF, 1 = Only when 5+ and official map, 2 = Only when 5+, 3 = Always
  • epi_tank_chunkhp - The amount of health to add to a tank per extra player
  • epi_gamemodes - Comma separated list of allowed gamemodes.

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