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Extra Player Items (EPI)
Jackz edited this page Sep 16, 2025
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1 revision
Plugin Dependencies
Recommended Plugins
- abm - For 5+ survivors (not built in to EPI, yet)
- l4d2_survivor_identify_fix - My fork, for use with ABM
Development Dependencies
- Updated l4d2_weapon_stocks.inc
No non-debug commands
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epi_item_chance- The base chance (multiplied by player count) of an extra item being spawned. Default: 0.056 -
epi_kitmode- Decides how extra kits should be added. Default is 0- 0 -> Overwrites previous extra kits
- 1 -> Adds onto previous extra kits
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epi_updateminplayers- Should the plugin update abm's cvar min_players convar to the player count? (0 no, 1 yes) -
epi_doorunlock_percent- The percent of players that need to be loaded in before saferoom door is opened.- Default is 0.8, set to 0 to disable door locking
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epi_doorunlock_wait- How many seconds after to unlock saferoom door. 0 to disable timer -
epi_doorunlock_open- Controls when or if the door automatically opens after unlocked. Add bits together.- 0 = Never, 1 = When timer expires, 2 = When all players loaded in
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epi_hudstate- Controls when the extra player hud shows.- 0 = Never, 1 = When 5+ players, 2 = Always on
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epi_sp_spawning- Determines what specials are spawned. Add bits together.- 1 = Specials, 2 = Witches, 4 = Tanks
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epi_enabled- When should epi be enabled?- 0 = OFF, 1 = Only when 5+ and official map, 2 = Only when 5+, 3 = Always
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epi_tank_chunkhp- The amount of health to add to a tank per extra player -
epi_gamemodes- Comma separated list of allowed gamemodes.