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@bcoconni bcoconni commented Nov 7, 2025

Summary

This PR represents a strategic reconsideration of the logging system initially introduced in PR #1094 and refined through subsequent PRs up to #1262. The key innovation is the use of a thread-local logger instead of passing logger instances to every class and method, while maintaining thread safety as required by issue #666.

Critical architectural insight: The previous approach of storing the logger in FGFDMExec worked well for classes that already had access to an FGFDMExec instance, allowing the initial migration from cout/cerr without extensive API changes. However, we've now reached the natural limit of this strategy—the remaining code that needs migration consists of utility functions, helper methods, and components that don't (and shouldn't) have access to FGFDMExec. The thread-local approach is the only viable solution that allows completing the logging migration without forcing poor architectural decisions or massive API contamination.

Background

Previous Approach (PR #1094 - #1262)

The original logging revamp introduced the FGLogger class hierarchy and required:

  • Each FGFDMExec instance to hold a std::shared_ptr<FGLogger> member (Log)
  • Passing this logger instance to every class/method that needed logging
  • Constructor signatures changed to accept std::shared_ptr<FGLogger> parameters
  • Extensive propagation of logger references throughout the codebase

Example of the old approach:

FGLogging log(Log, LogLevel::ERROR);  // Log was a class member
log << "Error message" << endl;

The "Logger as FGFDMExec Member" Strategy and Its Limits

In the initial migration from cout/cerr to the new logging system, having Log as a member of FGFDMExec was a strategic choice that minimized API disruption. Many JSBSim classes already held a reference or pointer to FGFDMExec, which meant they could access the logger through fdmex->GetLogger() without requiring signature changes:

// Classes with FGFDMExec access could log without API changes
class SomeModel {
  FGFDMExec* FDMExec;
  
  void SomeMethod() {
    FGLogging log(FDMExec->GetLogger(), LogLevel::ERROR);
    log << "Error in model" << endl;
  }
};

This approach worked well for the initial phase of migration, covering a large portion of the codebase. However, we've now reached the natural limit of this strategy.

The Problem: Reaching the Logger's Accessibility Limit

As we continue migrating from cout/cerr to the logging system, we've encountered numerous methods, functions, and utility classes that:

  1. Don't have access to an FGFDMExec instance (neither reference nor pointer)
  2. Shouldn't need access to FGFDMExec for architectural reasons
  3. Are in lower-level utility code, helper functions, or standalone components

To continue the migration with the previous approach would require one of these undesirable solutions:

Option A: Pass FGFDMExec Everywhere (Poor Design)

// Would require changing countless function signatures
void UtilityFunction(FGFDMExec* fdmex, double param1, double param2) {
  FGLogging log(fdmex->GetLogger(), LogLevel::ERROR);
  log << "Error in utility" << endl;
}

Problems:

  • Couples utility code to FGFDMExec unnecessarily
  • Breaks the single responsibility principle
  • Requires massive API changes throughout the codebase
  • Makes the code harder to test and maintain

Option B: Pass Logger Instances Everywhere (Also Poor Design)

// Alternative: pass logger to every function
void UtilityFunction(std::shared_ptr<FGLogger> logger, double param1, double param2) {
  FGLogging log(logger, LogLevel::ERROR);
  log << "Error in utility" << endl;
}

Problems:

  • Every function signature needs modification
  • Logger parameters pollute method signatures
  • Difficult to maintain and error-prone
  • Creates tight coupling between logging infrastructure and business logic

Motivation for Change: The Thread-Local Solution

The thread-local approach solves this fundamental architectural problem by making the logger accessible anywhere in the codebase without:

  • Passing FGFDMExec instances where they don't belong
  • Passing logger instances through every function call
  • Modifying countless method signatures
  • Creating unnecessary coupling

Key insight: Logging is a cross-cutting concern that should be accessible globally, but in a thread-safe manner. The thread_local keyword provides exactly this capability.

The Evolution: Why This Change is Architecturally Necessary

Phase 1: Initial Migration (PR #1094-#1262)

The logger as a member of FGFDMExec enabled migration of ~70% of the codebase with minimal API disruption:

┌───────────────────────────────────────────────────────────┐
│                       FGFDMExec                           │
│   ┌────────────────────────────────────────────────┐      │
│   │  std::shared_ptr<FGLogger> Log                 │      │
│   └────────────────────────────────────────────────┘      │
│                           │                               │
│                           │ Accessible via pointer/ref    │
│                           ▼                               │
│  ┌──────────────────┬────────────────┬─────────────────┐  │
│  │   Models         │  Propulsion    │  Atmosphere     │  │
│  │  (have FDMExec*) │ (have FDMExec*)│(have FDMExec*)│ │  │
│  └──────────────────┴────────────────┴─────────────────┘  │
└───────────────────────────────────────────────────────────┘

✓ Works well for classes with FGFDMExec access
✓ No signature changes needed for these classes

Phase 2: The Accessibility Gap (Current Problem)

The remaining ~30% of the codebase has NO path to FGFDMExec:

Unreachable from FGFDMExec:
┌──────────────────────────────────────────────────┐
│  Utility Functions    │  Helper Methods          │
│  - Mathematical utils │  - String processing     │
│  - Parsing helpers    │  - File operations       │
│  - Validation code    │  - Low-level components  │
└──────────────────────────────────────────────────┘
                    │
                    │ Currently using cout/cerr
                    │ Cannot access FGFDMExec
                    ▼
         ❌ Migration blocked without:
            1. Passing FGFDMExec everywhere (bad design)
            2. Passing logger everywhere (bad design)
            3. Thread-local logger (✓ good design)

Phase 3: Thread-Local Solution (This PR)

Enables complete migration while preserving clean architecture:

┌────────────────────────────────────────────────────────┐
│         thread_local GlobalLogger                      │
│  (accessible from anywhere in the thread)              │
└────────────────────────────────────────────────────────┘
                          │
        ┌─────────────────┴─────────────────┐
        │                                   │
        ▼                                   ▼
┌─────────────────┐              ┌──────────────────────┐
│   FGFDMExec     │              │  Utility Functions   │
│   Models        │              │  Helpers             │
│   Components    │              │  Low-level code      │
└─────────────────┘              └──────────────────────┘

✓ All code can log without architectural compromises
✓ No coupling between logging and business logic
✓ Thread-safe by design (each thread has its own logger)
✓ Clean, maintainable code

This evolution demonstrates that the thread-local approach isn't just "nicer"—it's architecturally necessary to complete the logging migration without degrading the codebase quality.

Multi-Threading Considerations (Issue #666)

Issue #666 highlighted the need for JSBSim to work correctly in multi-threaded environments. Using static variables for shared state (like the old Messages queue) causes race conditions when multiple JSBSim instances run concurrently in different threads.

New Approach: Thread-Local Logger

Core Design

This PR introduces a thread-local global logger that:

  1. Is accessible from anywhere in the codebase without passing parameters
  2. Maintains thread safety by being thread-local rather than static
  3. Simplifies the API significantly
  4. Reduces coupling between logging and business logic

Implementation Details

Key Changes in FGLog.h and FGLog.cpp

Thread-local storage:

thread_local FGLogger_ptr GlobalLogger = std::make_shared<FGLogConsole>();

Global accessor functions:

void SetLogger(FGLogger_ptr logger);
FGLogger_ptr GetLogger(void);

Simplified constructors:

// Before:
FGLogging(std::shared_ptr<FGLogger> logger, LogLevel level);
FGXMLLogging(std::shared_ptr<FGLogger> logger, Element* el, LogLevel level);
LogException(std::shared_ptr<FGLogger> logger);
XMLLogException(std::shared_ptr<FGLogger> logger, Element* el);

// After:
FGLogging(LogLevel level);
FGXMLLogging(Element* el, LogLevel level);
LogException();
XMLLogException(Element* el);

The BufferLogger class (used internally for exceptions) now accesses the thread-local GlobalLogger directly instead of holding a reference to a logger instance.

Changes in FGFDMExec

Removed members:

// Removed:
std::shared_ptr<FGLogger> Log;
void SetLogger(std::shared_ptr<FGLogger> logger);
std::shared_ptr<FGLogger> GetLogger(void) const;

The logger is no longer created or managed by FGFDMExec. Instead, each thread has its own logger instance via thread-local storage.

Usage Throughout the Codebase

Before:

FGLogging log(Log, LogLevel::ERROR);
log << "Something went wrong." << endl;

XMLLogException err(Log, element);
err << "Invalid XML element." << endl;

After:

FGLogging log(LogLevel::ERROR);
log << "Something went wrong." << endl;

XMLLogException err(element);
err << "Invalid XML element." << endl;

This change has been applied consistently across all 71 files that were modified.

Real-World Example: Unreachable Utility Code

Consider a utility function that doesn't have (and shouldn't have) access to FGFDMExec:

Before (stuck with cout/cerr):

namespace JSBSim {
  // Utility function in a low-level helper file
  bool ValidateRange(double value, double min, double max, const string& name) {
    if (value < min || value > max) {
      // Forced to use cout because no access to logger
      cout << "ERROR: " << name << " value " << value 
           << " is out of range [" << min << ", " << max << "]" << endl;
      return false;
    }
    return true;
  }
}

Problem: This function cannot use the logging system without:

  1. Adding an FGFDMExec* parameter (couples utility to FDM executive—bad design)
  2. Adding a std::shared_ptr<FGLogger> parameter (pollutes signature—bad design)
  3. Staying with cout (inconsistent logging—bad for users)

After (with thread-local logger):

namespace JSBSim {
  // Same utility function, now with proper logging
  bool ValidateRange(double value, double min, double max, const string& name) {
    if (value < min || value > max) {
      FGLogging log(LogLevel::ERROR);
      log << name << " value " << value 
          << " is out of range [" << min << ", " << max << "]" << endl;
      return false;
    }
    return true;
  }
}

Benefits:

  • No signature changes required
  • Proper logging integration
  • No architectural compromises
  • Works everywhere in the codebase

Benefits

1. Enables Complete Migration from cout/cerr

This is the primary motivation: The thread-local approach allows us to complete the migration from cout/cerr to the logging system throughout the entire codebase, including:

  • Utility functions that don't have FGFDMExec access
  • Helper methods in base classes
  • Static functions and standalone utilities
  • Low-level components that shouldn't depend on FGFDMExec

Without this change, large portions of the codebase would remain stuck with cout/cerr because retrofitting logger access would require unacceptable API changes.

2. Preserves Clean Architecture

  • No need to pass FGFDMExec pointers to code that doesn't need them
  • Logging remains a cross-cutting concern, not a business logic dependency
  • Maintains proper separation of concerns
  • Avoids artificial coupling for logging purposes

3. Simplified API

  • No need to pass logger instances through constructors and methods
  • Cleaner, more concise logging calls
  • Reduced parameter lists
  • Easier to add logging to existing code

4. Thread Safety

5. Reduced Coupling

  • Classes no longer need to depend on logger instances
  • Logging doesn't pollute business logic
  • Easier to refactor and maintain code
  • Better testability

6. Backward Compatibility

  • Applications can still customize logging by calling SetLogger() before creating JSBSim instances
  • Default FGLogConsole behavior is maintained
  • Thread-local approach allows different threads to have different logger implementations

7. Maintainability

  • Less boilerplate code throughout the codebase
  • Fewer constructor parameters to manage
  • No need to track logger propagation through call chains
  • Natural and intuitive logging interface

Technical Details

Thread-Local Storage

The use of thread_local (C++11) ensures:

  • Each thread gets its own copy of GlobalLogger
  • No synchronization overhead between threads
  • Automatic cleanup when threads terminate
  • Safe for multi-threaded applications

Default Initialization

By default, GlobalLogger is initialized with std::make_shared<FGLogConsole>(), providing console logging out of the box. Applications can override this per-thread by calling SetLogger().

Exception Handling

The BufferLogger class used for exceptions now directly accesses GlobalLogger in its destructor, ensuring proper logging even in exception scenarios:

BufferLogger::~BufferLogger()
{
  if (tokens.empty()) return;
  
  GlobalLogger->SetLevel(log_level);
  if (line > 0) GlobalLogger->FileLocation(filename, line);
  
  for (const auto& token : tokens) {
    if (token.messageItem.empty()) {
      GlobalLogger->Format(token.format);
      continue;
    }
    GlobalLogger->Message(std::string(token.messageItem));
  }
  GlobalLogger->Flush();
}

Unit Test Adaptations

The unit tests have been updated to use the new API:

  • setUp() method calls SetLogger() to install a test logger
  • All test cases use the simplified constructors
  • Thread-local storage ensures test isolation

Files Changed

Statistics: 71 files changed, 568 insertions(+), 554 deletions(-)

Key files:

  • src/input_output/FGLog.h - Core API changes
  • src/input_output/FGLog.cpp - Implementation of thread-local logger
  • src/FGFDMExec.h - Removed logger member and accessors
  • src/FGFDMExec.cpp - Updated to use simplified logging API
  • tests/unit_tests/FGLogTest.h - Adapted tests for new API
  • tests/unit_tests/FGAuxiliaryTest.h - Added destructor guards
  • tests/unit_tests/FGMSISTest.h - Added destructor guards

All model files, initialization files, input/output files, and flight control component files have been updated consistently.

Testing

All existing unit tests pass with the new implementation. The tests verify:

  • Basic logging functionality
  • Message formatting and concatenation
  • Exception logging with file location information
  • Thread-local behavior
  • Proper cleanup and flushing

Migration Guide for Users

If your application currently uses the logging system from PR #1094-#1262:

Setting a Custom Logger

Before:

FGFDMExec fdm;
auto myLogger = std::make_shared<MyCustomLogger>();
fdm.SetLogger(myLogger);

After:

auto myLogger = std::make_shared<MyCustomLogger>();
SetLogger(myLogger);  // Set for current thread
FGFDMExec fdm;

Multi-threaded Applications

Each thread should set its logger independently:

void threadFunction() {
  // Set logger for this thread
  auto logger = std::make_shared<MyThreadLogger>();
  SetLogger(logger);
  
  // Create and use FGFDMExec
  FGFDMExec fdm;
  // ... use fdm ...
}

Comparison with PR #1094

Aspect PR #1094 Approach This PR (Thread-Local)
Logger Storage Member in FGFDMExec Thread-local global
Migration Coverage Limited to classes with FGFDMExec access Complete codebase (100%)
Architectural Impact Blocks at ~70% migration Enables full migration
Parameter Passing Explicit logger parameters No parameters needed
Thread Safety Requires careful instance management Automatic via thread_local
API Complexity More verbose Simpler and cleaner
Design Quality Would require poor design choices to complete Preserves clean architecture
Coupling Tight coupling Loose coupling
Customization Per-instance Per-thread
Utility Functions Blocked (no FGFDMExec access) Fully supported

The crucial difference: PR #1094's approach was excellent for the initial phase but has a hard architectural limit. This PR removes that limit while maintaining all the benefits and adding thread safety.

Future Work

Potential enhancements (not in this PR):

  1. Consider adding a LoggingContext RAII class for temporary logger changes
  2. Explore logging level filtering at the source (as discussed in PR Revamping the entire logging system and message output  #1094)
  3. Add convenience macros for common logging patterns
  4. Consider structured logging support

Related Issues and PRs

Conclusion

This PR simplifies the JSBSim logging system while maintaining thread safety and all the benefits of the original logging revamp. By using thread-local storage, we avoid the complexity of passing logger instances throughout the codebase while ensuring proper behavior in multi-threaded environments.

Most importantly, this PR solves a fundamental architectural problem: it enables the complete migration from cout/cerr to the logging system throughout the entire JSBSim codebase. The previous approach of storing the logger in FGFDMExec was strategically sound for the initial migration but reached its natural limit when encountering utility functions, helper methods, and low-level components that don't (and shouldn't) have access to FGFDMExec.

The thread-local approach isn't merely a "nicer" alternative—it's the only architecturally sound solution that allows:

  1. Completing the logging migration to 100% of the codebase
  2. Maintaining clean architecture without forced coupling
  3. Avoiding massive API contamination across the codebase
  4. Preserving separation of concerns
  5. Ensuring thread safety for multi-threaded applications

Without this change, significant portions of JSBSim would remain permanently stuck with cout/cerr, creating inconsistent logging behavior and limiting the flexibility that the logging system was designed to provide.

The approach strikes the optimal balance between convenience (global access), safety (thread-local storage), flexibility (per-thread customization), and architecture (proper separation of concerns), making it the ideal solution for JSBSim's logging needs both now and for future development.

@bcoconni bcoconni requested a review from Copilot November 7, 2025 13:05
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Pull Request Overview

This PR refactors the logging system to use a thread-local global logger instead of passing logger instances explicitly through function parameters. This simplifies the API by removing the logger parameter from FGLogging, FGXMLLogging, LogException, and XMLLogException constructors.

  • Introduces thread-local global logger with SetLogger() and GetLogger() functions
  • Updates all FGLogging, FGXMLLogging, LogException, and XMLLogException instantiations to use the new API
  • Removes GetLogger() and SetLogger() methods from FGFDMExec class

Reviewed Changes

Copilot reviewed 71 out of 71 changed files in this pull request and generated no comments.

Show a summary per file
File Description
src/input_output/FGLog.h Adds thread-local logger infrastructure and updates class constructors to remove logger parameters
src/input_output/FGLog.cpp Implements thread-local global logger with GlobalLogger variable and updates constructors
src/FGFDMExec.h Removes SetLogger() and GetLogger() methods from FGFDMExec
src/FGFDMExec.cpp Removes Log member variable and updates all logging calls to use new API
tests/unit_tests/FGLogTest.h Updates test fixtures to use SetLogger() and removes logger parameters from constructors
tests/unit_tests/FGMSISTest.h Adds destructor to avoid static destruction order issues with thread-local storage
tests/unit_tests/FGAuxiliaryTest.h Adds destructor to avoid static destruction order issues with thread-local storage
src/models/**/*.cpp Updates all logging instantiations to remove logger parameters
src/initialization/**/*.cpp Updates all logging instantiations and fixes formatting inconsistencies
src/input_output/**/*.cpp Updates all logging instantiations to use new API

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codecov bot commented Nov 7, 2025

Codecov Report

❌ Patch coverage is 9.32945% with 311 lines in your changes missing coverage. Please review.
✅ Project coverage is 25.24%. Comparing base (c6efaab) to head (bc4185c).
⚠️ Report is 4 commits behind head on master.

Files with missing lines Patch % Lines
src/FGFDMExec.cpp 2.38% 41 Missing ⚠️
src/initialization/FGTrim.cpp 0.00% 18 Missing ⚠️
src/initialization/FGInitialCondition.cpp 0.00% 15 Missing ⚠️
src/models/FGAerodynamics.cpp 0.00% 15 Missing ⚠️
src/models/FGGasCell.cpp 0.00% 14 Missing ⚠️
src/models/FGFCS.cpp 7.14% 13 Missing ⚠️
src/models/atmosphere/FGStandardAtmosphere.cpp 0.00% 11 Missing ⚠️
src/models/FGPropagate.cpp 0.00% 10 Missing ⚠️
src/models/flight_control/FGFCSComponent.cpp 0.00% 10 Missing ⚠️
src/models/flight_control/FGWaypoint.cpp 0.00% 9 Missing ⚠️
... and 49 more
Additional details and impacted files
@@            Coverage Diff             @@
##           master    #1354      +/-   ##
==========================================
+ Coverage   24.90%   25.24%   +0.34%     
==========================================
  Files         169      169              
  Lines       19669    18550    -1119     
==========================================
- Hits         4898     4683     -215     
+ Misses      14771    13867     -904     

☔ View full report in Codecov by Sentry.
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@bcoconni
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bcoconni commented Nov 7, 2025

Yeah, I know that's a huuuuge PR description: I have used GitHub Copilot to generate it and its quite extremely verbose 😄

The PR itself has been generated using GitHub Copilot and I had some mixed feelings using it:

  • For simple changes (such as removing the first argument from each occurence of FGLogging and its siblings), it did a great job.
  • When revamping the class FGLog, its suggestions were a complete disaster. Maybe I did not pick the best AI model or did not prompt it correctly ?
  • The indentation was a complete mess after the code changes had been completed. Maybe my fault as I did not specify to keep the indentation consistent with the rest of the code ? Seemed obvious to me but not to the AI model apparently.
    • Whatever were the prompts that I gave it, it could not correct the indentation mess that it had created. I have finally given up and fixed the indentation manually in the 71 files.

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