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Logging partial reboot: Thread-Local Logger Implementation #1354
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Pull Request Overview
This PR refactors the logging system to use a thread-local global logger instead of passing logger instances explicitly through function parameters. This simplifies the API by removing the logger parameter from FGLogging, FGXMLLogging, LogException, and XMLLogException constructors.
- Introduces thread-local global logger with
SetLogger()andGetLogger()functions - Updates all
FGLogging,FGXMLLogging,LogException, andXMLLogExceptioninstantiations to use the new API - Removes
GetLogger()andSetLogger()methods fromFGFDMExecclass
Reviewed Changes
Copilot reviewed 71 out of 71 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
| src/input_output/FGLog.h | Adds thread-local logger infrastructure and updates class constructors to remove logger parameters |
| src/input_output/FGLog.cpp | Implements thread-local global logger with GlobalLogger variable and updates constructors |
| src/FGFDMExec.h | Removes SetLogger() and GetLogger() methods from FGFDMExec |
| src/FGFDMExec.cpp | Removes Log member variable and updates all logging calls to use new API |
| tests/unit_tests/FGLogTest.h | Updates test fixtures to use SetLogger() and removes logger parameters from constructors |
| tests/unit_tests/FGMSISTest.h | Adds destructor to avoid static destruction order issues with thread-local storage |
| tests/unit_tests/FGAuxiliaryTest.h | Adds destructor to avoid static destruction order issues with thread-local storage |
| src/models/**/*.cpp | Updates all logging instantiations to remove logger parameters |
| src/initialization/**/*.cpp | Updates all logging instantiations and fixes formatting inconsistencies |
| src/input_output/**/*.cpp | Updates all logging instantiations to use new API |
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Codecov Report❌ Patch coverage is Additional details and impacted files@@ Coverage Diff @@
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Lines 19669 18550 -1119
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- Hits 4898 4683 -215
+ Misses 14771 13867 -904 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Yeah, I know that's a huuuuge PR description: I have used GitHub Copilot to generate it and its The PR itself has been generated using GitHub Copilot and I had some mixed feelings using it:
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Summary
This PR represents a strategic reconsideration of the logging system initially introduced in PR #1094 and refined through subsequent PRs up to #1262. The key innovation is the use of a thread-local logger instead of passing logger instances to every class and method, while maintaining thread safety as required by issue #666.
Critical architectural insight: The previous approach of storing the logger in
FGFDMExecworked well for classes that already had access to anFGFDMExecinstance, allowing the initial migration fromcout/cerrwithout extensive API changes. However, we've now reached the natural limit of this strategy—the remaining code that needs migration consists of utility functions, helper methods, and components that don't (and shouldn't) have access toFGFDMExec. The thread-local approach is the only viable solution that allows completing the logging migration without forcing poor architectural decisions or massive API contamination.Background
Previous Approach (PR #1094 - #1262)
The original logging revamp introduced the
FGLoggerclass hierarchy and required:FGFDMExecinstance to hold astd::shared_ptr<FGLogger>member (Log)std::shared_ptr<FGLogger>parametersExample of the old approach:
The "Logger as FGFDMExec Member" Strategy and Its Limits
In the initial migration from
cout/cerrto the new logging system, havingLogas a member ofFGFDMExecwas a strategic choice that minimized API disruption. Many JSBSim classes already held a reference or pointer toFGFDMExec, which meant they could access the logger throughfdmex->GetLogger()without requiring signature changes:This approach worked well for the initial phase of migration, covering a large portion of the codebase. However, we've now reached the natural limit of this strategy.
The Problem: Reaching the Logger's Accessibility Limit
As we continue migrating from
cout/cerrto the logging system, we've encountered numerous methods, functions, and utility classes that:FGFDMExecinstance (neither reference nor pointer)FGFDMExecfor architectural reasonsTo continue the migration with the previous approach would require one of these undesirable solutions:
Option A: Pass FGFDMExec Everywhere (Poor Design)
Problems:
Option B: Pass Logger Instances Everywhere (Also Poor Design)
Problems:
Motivation for Change: The Thread-Local Solution
The thread-local approach solves this fundamental architectural problem by making the logger accessible anywhere in the codebase without:
FGFDMExecinstances where they don't belongKey insight: Logging is a cross-cutting concern that should be accessible globally, but in a thread-safe manner. The
thread_localkeyword provides exactly this capability.The Evolution: Why This Change is Architecturally Necessary
Phase 1: Initial Migration (PR #1094-#1262)
The logger as a member of
FGFDMExecenabled migration of ~70% of the codebase with minimal API disruption:Phase 2: The Accessibility Gap (Current Problem)
The remaining ~30% of the codebase has NO path to
FGFDMExec:Phase 3: Thread-Local Solution (This PR)
Enables complete migration while preserving clean architecture:
This evolution demonstrates that the thread-local approach isn't just "nicer"—it's architecturally necessary to complete the logging migration without degrading the codebase quality.
Multi-Threading Considerations (Issue #666)
Issue #666 highlighted the need for JSBSim to work correctly in multi-threaded environments. Using
staticvariables for shared state (like the oldMessagesqueue) causes race conditions when multiple JSBSim instances run concurrently in different threads.New Approach: Thread-Local Logger
Core Design
This PR introduces a thread-local global logger that:
Implementation Details
Key Changes in
FGLog.handFGLog.cppThread-local storage:
thread_local FGLogger_ptr GlobalLogger = std::make_shared<FGLogConsole>();Global accessor functions:
Simplified constructors:
The
BufferLoggerclass (used internally for exceptions) now accesses the thread-localGlobalLoggerdirectly instead of holding a reference to a logger instance.Changes in
FGFDMExecRemoved members:
The logger is no longer created or managed by
FGFDMExec. Instead, each thread has its own logger instance via thread-local storage.Usage Throughout the Codebase
Before:
After:
This change has been applied consistently across all 71 files that were modified.
Real-World Example: Unreachable Utility Code
Consider a utility function that doesn't have (and shouldn't have) access to
FGFDMExec:Before (stuck with cout/cerr):
Problem: This function cannot use the logging system without:
FGFDMExec*parameter (couples utility to FDM executive—bad design)std::shared_ptr<FGLogger>parameter (pollutes signature—bad design)cout(inconsistent logging—bad for users)After (with thread-local logger):
Benefits:
Benefits
1. Enables Complete Migration from cout/cerr
This is the primary motivation: The thread-local approach allows us to complete the migration from
cout/cerrto the logging system throughout the entire codebase, including:FGFDMExecaccessFGFDMExecWithout this change, large portions of the codebase would remain stuck with
cout/cerrbecause retrofitting logger access would require unacceptable API changes.2. Preserves Clean Architecture
FGFDMExecpointers to code that doesn't need them3. Simplified API
4. Thread Safety
5. Reduced Coupling
6. Backward Compatibility
SetLogger()before creating JSBSim instancesFGLogConsolebehavior is maintained7. Maintainability
Technical Details
Thread-Local Storage
The use of
thread_local(C++11) ensures:GlobalLoggerDefault Initialization
By default,
GlobalLoggeris initialized withstd::make_shared<FGLogConsole>(), providing console logging out of the box. Applications can override this per-thread by callingSetLogger().Exception Handling
The
BufferLoggerclass used for exceptions now directly accessesGlobalLoggerin its destructor, ensuring proper logging even in exception scenarios:Unit Test Adaptations
The unit tests have been updated to use the new API:
setUp()method callsSetLogger()to install a test loggerFiles Changed
Statistics: 71 files changed, 568 insertions(+), 554 deletions(-)
Key files:
src/input_output/FGLog.h- Core API changessrc/input_output/FGLog.cpp- Implementation of thread-local loggersrc/FGFDMExec.h- Removed logger member and accessorssrc/FGFDMExec.cpp- Updated to use simplified logging APItests/unit_tests/FGLogTest.h- Adapted tests for new APItests/unit_tests/FGAuxiliaryTest.h- Added destructor guardstests/unit_tests/FGMSISTest.h- Added destructor guardsAll model files, initialization files, input/output files, and flight control component files have been updated consistently.
Testing
All existing unit tests pass with the new implementation. The tests verify:
Migration Guide for Users
If your application currently uses the logging system from PR #1094-#1262:
Setting a Custom Logger
Before:
FGFDMExec fdm; auto myLogger = std::make_shared<MyCustomLogger>(); fdm.SetLogger(myLogger);After:
Multi-threaded Applications
Each thread should set its logger independently:
Comparison with PR #1094
The crucial difference: PR #1094's approach was excellent for the initial phase but has a hard architectural limit. This PR removes that limit while maintaining all the benefits and adding thread safety.
Future Work
Potential enhancements (not in this PR):
LoggingContextRAII class for temporary logger changesRelated Issues and PRs
Conclusion
This PR simplifies the JSBSim logging system while maintaining thread safety and all the benefits of the original logging revamp. By using thread-local storage, we avoid the complexity of passing logger instances throughout the codebase while ensuring proper behavior in multi-threaded environments.
Most importantly, this PR solves a fundamental architectural problem: it enables the complete migration from
cout/cerrto the logging system throughout the entire JSBSim codebase. The previous approach of storing the logger inFGFDMExecwas strategically sound for the initial migration but reached its natural limit when encountering utility functions, helper methods, and low-level components that don't (and shouldn't) have access toFGFDMExec.The thread-local approach isn't merely a "nicer" alternative—it's the only architecturally sound solution that allows:
Without this change, significant portions of JSBSim would remain permanently stuck with
cout/cerr, creating inconsistent logging behavior and limiting the flexibility that the logging system was designed to provide.The approach strikes the optimal balance between convenience (global access), safety (thread-local storage), flexibility (per-thread customization), and architecture (proper separation of concerns), making it the ideal solution for JSBSim's logging needs both now and for future development.