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BP_LightString
NullPointerExcy edited this page Apr 9, 2025
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7 revisions
This is a work in progress and not yet fully implemented.
Spawn x number of BP_Light components in a row, on a spline. It uses the Unreal Engine Cable Component to display the cable. The distribution of the lights is done by an equal distance between them.
| Property | Type | Default Value | Description |
|---|---|---|---|
| Default on? | Boolean |
True | If true, the lights will be on by default. |
| Num of Lights | Integer |
0 | Number of lights in the string. |
| Light Intensity | Float |
50.0 lm | Intensity of the lights in the string. |
| Light Radius | Float |
80 | Radius of the lights in the string. |
| Light Color | Color |
FFFFFFFF (white) |
Color of the lights in the string. |
| Flicker Preset | BP_FlickerPreset |
None | Flicker preset used for the lights. |
| Use Gradient Colors? | Boolean |
False | If true, the lights will use gradient colors. |
| Gradient Curve | Color Curve |
None | Color curve used for the gradient. |
| Gradient Duration | Float |
10.0 s | Duration of the gradient in seconds. |
| Gradient Forward? | Boolean |
True | If true, the gradient will go forward. |
| Randomize Gradient Across Lights? | Boolean |
False | If true, the gradient will be randomized across the lights. |
| Property | Type | Default Value | Description |
|---|---|---|---|
| Cable Collision | Enum |
No Collision |
Collision type of the cable ECollisionEnabled. |
| Use Stiffness? | Boolean |
False | If true, the cable will use stiffness. |