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Commands
VixikHD edited this page Aug 4, 2022
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| Usage | Description | Aliases |
|---|---|---|
//center |
Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2. | None |
| Usage | Description | Aliases |
|---|---|---|
//decoration <pattern> <radius> [percentage: 90%] |
Places specified blocks above the highest blocks in the specified radius | //d |
| Usage | Description | Aliases |
|---|---|---|
//drain |
Drain the selection | none |
| Usage | Description | Aliases |
|---|---|---|
//fill <pattern> |
Set all the block from the selection to a pattern. | //set |
- The pattern format is specified under the Pattern format
| Usage | Description | Aliases |
|---|---|---|
//outline <pattern> |
Cover every outer part of region with a pattern. | //hset |
- The pattern format is specified under the Pattern format
| Usage | Description | Aliases |
|---|---|---|
//walls <pattern> |
Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection. | None |
- The pattern format is specified under the Pattern format
| Usage | Description | Aliases |
|---|---|---|
//move <x> <y> <z> |
Move every block in the selection by specified vector. | None |
- X, Y, Z coordinates are not coordinates of final position.
- For example, vector with coordinates
1, 2, -1with vector1, 0, 1would move to2, 2, 0.
- For example, vector with coordinates
| Usage | Description | Aliases |
|---|---|---|
//pos1, //pos2
|
Sets either first or second position to player's location. |
//1, //2
|
| Usage | Description | Aliases |
|---|---|---|
//pos1, //pos2
|
Sets either first or second position to the block the player is looking at. |
//1, //2
|
| Usage | Description | Aliases |
|---|---|---|
//chunk |
Selects the whole chunk as selection. Requires cubic selection. | none |
| Usage | Description | Aliases |
|---|---|---|
//selection |
Change the current selection style to a specific one. | //sel |
| Usage | Description | Aliases |
|---|---|---|
//wand |
Add wand axe to player's inventory. | None |
- To specify block, find its identifier (which is mostly same as the block name) eg.
cobblestone,diamond_block, red_stained_glass- Finally, with some command the pattern could look this way:
//set cobblestone - Those identifiers could be found on Minecraft wiki, but as a Minecraft: Java edition id, or in PocketMine source code.
- Legacy Block Ids (e.g.
1:5for andesite) are deprecated, and may not work. You should use block identifiers as mentioned above.
- Finally, with some command the pattern could look this way:
- It is possible to specify more blocks with
//set cobblestone,diamond_block- There must NOT be a space before or after comma
- When using this pattern, random blocks will be chosen for the action
- It's also possible to change ratio of blocks with percentage
//set 90%grass,10%grass_path.
- To clear area, use
air, as a block identifier since air is regular block.