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Releases: CoplayDev/unity-mcp

v7.0.0

05 Nov 20:38

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What's Changed

  • fix: JSON material property handling + tests (manage_asset) #90 by @dsarno in #349
  • tests(editmode): pre-create texture asset in texture assignment test … by @dsarno in #352
  • Copy the MCP server to the top level by @msanatan in #354
  • Update .Bat file and Bug fix on ManageScript by @Scriptwonder in #355
  • feat: lower minimum Python requirement to 3.10+ by @msanatan in #362
  • Server: Robust shutdown on stdio detach (signals, stdin/parent monitor, forced exit) by @dsarno in #363
  • Revert "Server: Robust shutdown on stdio detach (signals, stdin/paren… by @dsarno in #364
  • It's time to let go, all dev for the plugin happens in MCPForUnity by @msanatan in #365
  • Feature/session based instance routing by @dsarno in #369
  • Move Get commands to editor resources + Run Python tests every update by @msanatan in #368

Full Changelog: v6.3.0...v7.0.0

v6.3.0

24 Oct 15:53

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What's Changed

Full Changelog: v6.2.5...v6.3.0

v6.2.5

24 Oct 01:44

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What's Changed

  • fix: Port Discovery Protocol Mismatch by @dsarno in #341
  • Harden MCP tool parameter handling + add material workflow tests (TDD) by @dsarno in #343
  • Material tools: support direct shader property keys + add EditMode coverage by @dsarno in #344

Full Changelog: v6.2.4...v6.2.5

v6.2.4

23 Oct 01:43

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What's Changed

  • test: Consolidate pytest suite to MCPForUnity and improve test infrastructure by @dsarno in #332
  • Fix/replace pytest anyio with pytest asyncio by @dsarno in #333
  • Allow the MCP server to be run by uvx remotely by @msanatan in #336
  • Update to support Trae by @bilal-arikan in #337
  • Update logo, use it locally by @msanatan in #338
  • Harden MCP tool parameter handling to eliminate “invalid param” errors by @dsarno in #339

New Contributors

Full Changelog: v6.2.1...v6.2.4

v6.2.1

21 Oct 16:30

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What's Changed

Full Changelog: v6.2.0...v6.2.1

v6.2.0

19 Oct 00:47

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What's Changed

  • Fix version label + use secure unity version by @msanatan in #321
  • Update to support Codex CLI by @Scriptwonder in #325
  • Allow users to easily add tools in the Asset folder by @msanatan in #324
  • test: remove unused tests for stale file cleanup in Python tools syncing by @msanatan in #327
  • refactor: use Tommy TOML library directly for config file manipulation by @msanatan in #328
  • Notify users when there's a new version by @msanatan in #329

Full Changelog: v6.1.0...v6.2.0

v6.1.0

13 Oct 15:27

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Release v6.1.0

What's Changed

  • docs: replace "Unity MCP" with "MCP for Unity" in all text strings by @msanatan in #314
  • Add testing and move menu items to resources by @msanatan in #316

Full Changelog: v6.0.0...v6.1.0

v6.0.0

11 Oct 07:12

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Release v6.0.0

What's Changed

Full Changelog: v5.0.0...v6.0.0

v5.0.0

06 Oct 03:09

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What's Changed

Full Changelog: v4.1.1...v5.0.0

v4.0.0

26 Sep 23:34

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What's Changed

  • Allow the LLMs to read menu items, not just execute them by @msanatan in #263
  • Specify version for Microsoft.CodeAnalysis.CSharp package in README by @alexbagnolini in #278
  • Replace command dispatcher with CommandRegistry, allow to add custom command handlers. by @Seng-Jik in #261
  • Add Codex to autoconfig options by @msanatan in #288
  • Open and close prefabs in the stage view + create them by @msanatan in #283

New Contributors

Full Changelog: v3.4.0...v4.0.0