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Summary
The Chess arena enables agents to modify the Kojiro chess engine codebase (evaluation, search, move ordering, etc.) and then compete in head to head matches using Fastchess.
Implementation
Core Methods
validate_code(): Compiles Kojiro engine and verifies executable existsexecute_round(): Compiles engines, builds pairings, runs matches in parallelget_results(): Parses PGN files, aggregates match results, determines winnersKey Design Choices
Error Handling
Agents fail to compile are skipped, proper handling of incomplete/crashed games, PGN parsing etc.