v1.2.0
What's Changed
Various bug fixes
BTC_RandomSelectordrop chances by @Ciberusps in #4BTD_InRangeTargetActor validation by @Ciberusps in #3- refactoring v1.1 by @Ciberusps in #7
- fix
BTD_InAngle, should calculate angle to Actor/Vector, not AIController BTT_SetBBValuecheck Enum is valid, fix crash- add
RelativeAngleToVector - add
BTD_InRange-bCalculateDistanceIn2D
- fix
BTT_PlayAnimMontage- fix aborting by @nozomanai in #6
New Contributors
- @nozomanai made their first contribution in #6
Full Changelog: v1.1.0...v1.2.0