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Battlerax and others added 4 commits March 19, 2024 20:03
WebGL code so far (very very very rough). There are many reasons this is a broken branch off the bat.
* UVs are not mapped properly.
* pg2 should mostly work. game_gl is wip.
* rendering type swapping is not yet supported properly so the original renderer and its dependencies are all not working. Todo here is that the canvas needs to be swapped in some way or created on demand. You cannot share the canvas context. The game_gl module is not really the way forward for swappable contexts, but rather was intended as the start of the full-scene rendering testing.
@ultraviolet-jordan ultraviolet-jordan added the enhancement New feature or request label Apr 8, 2024
@ultraviolet-jordan ultraviolet-jordan marked this pull request as draft April 8, 2024 05:08
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5 participants