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Description
Because it uses Lloyd's algorithm, SimpleSmoother tends to damage adaptive meshes (i.e. meshes with non-uniform element sizes) by "stretching out" smaller triangles towards the bigger ones. On the other hand, bigger triangles shrink a little in order to accommodate more space for the smaller ones.


I feel like having at least one smoothing method preserving adaptiveness in meshes as they are smoothed would be nice. Unfortunately, I'm not very prepared on the topic.
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