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Commit 1de9659

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Migrate to PackageReference
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Unity.Wcf/Unity.Wcf.csproj

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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d32ff45e0ccc69f, processorArchitecture=MSIL">
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<HintPath>..\packages\Unity.Abstractions.2.0.1\lib\net45\Unity.Abstractions.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Unity.Container, Version=5.0.0.0, Culture=neutral, PublicKeyToken=489b6accfaf20ef0, processorArchitecture=MSIL">
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<HintPath>..\packages\Unity.Container.5.0.0\lib\net45\Unity.Container.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="content\WcfServiceFactory.cs.pp" />
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<None Include="packages.config" />
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<None Include="Unity.Wcf.nuspec" />
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<None Include="Unity.Wcf.snk" />
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</ItemGroup>
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<ItemGroup>
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<None Include="content\Unity.Wcf.README.txt" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Unity.Container">
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<Version>5.0.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Unity.Wcf/packages.config

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