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Adding badges to the readme. (#708)
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README.md

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<img src=".README/logo.png" width="30%" height="30%">
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</p>
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[![GitHub](https://img.shields.io/github/license/utopia-rise/godot-kotlin-jvm?style=for-the-badge)](LICENSE)
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[![Discord](https://img.shields.io/discord/675058327088136212?style=for-the-badge&label=Discord)](https://discord.gg/zpb5Ru7v9x)
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[![Website](https://img.shields.io/website?url=https%3A%2F%2Fgodot-kotl.in%2Fen%2Fstable%2F&style=for-the-badge&label=Documentation)](https://godot-kotl.in/en/stable/)
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## Overview
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This is a [**Kotlin**](https://kotlinlang.org) language binding for the [**Godot**](https://godotengine.org/) game engine.
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- [Minimal project template](https://github.com/utopia-rise/godot-kotlin-project-template)
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- [GDQuest 3D demo converted to Kotlin](https://github.com/utopia-rise/godot-kotlin-3d-demo)
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### Code Distribution
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There are two methods for distributing JVM bytecode produced by the Kotlin compiler:
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Just write your game scripts like you would for [GDScript](https://docs.godotengine.org/en/4.2/getting_started/scripting/gdscript/gdscript_basics.html)
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or for [C#](https://docs.godotengine.org/en/3.1/getting_started/scripting/c_sharp/) but with all the syntactic sugar of Kotlin.
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[![GitHub](https://img.shields.io/github/license/utopia-rise/godot-kotlin-jvm?style=flat-square)](LICENSE)
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## Important Notes
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This version of the binding is currently **Alpha**! This means that the bindings are not

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