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Version History & Changelog

Robin Chang edited this page Jul 22, 2015 · 15 revisions

NOTE: Only versions from v1.9 onwards are available for download from this repository, as this was when the project was migrated to GitHub.

v3.0.1 - 10 July 2015

Changes / Fixes:

  • Compatibility Patch for KSP 1.0.4
  • Heat shield is now compatible with 1.0.4's updated thermal system
    • Deadly Reentry support has also been updated accordingly, and the corresponding patch is now compatible with DRE 7.2.x
  • Fallback patch for stock parachute behaviour has been updated
    • Deployment altitude increased to 1000m
    • Minimum air pressure required to open reduced to 0.04 kPa
    • Both values are comparable to stock parachute part performance
    • Note: RealChute is still the recommended default

Bugs/Known Issues

  • Mk 1-2 Pod Umbilical Port is now also toggleable outside of the VAB/SPH editor scenes
    • This is due to a limitation with the current stock KSP ModuleAnimateGeneric behaviour, but is not game-breaking.
  • Part testing contracts are generated in Career Mode
    • This not intended behaviour, since the SDHI SMS is intended to be tested as a complete assembled stack rather than in piecemeal
    • A future update might include a proper contract for testing the SDHI SMS

v3.0 - 11 June 2015

WARNING: This is a potentially craft and save-breaking update; it is recommended you abort / recover existing SDHI craft before installing this update

Changes / Fixes:

  • Compatibility Patch for KSP 1.0.x
  • The Service Module's fuel cell now uses the new stock ModuleResourceConverter system, and has the same performance as its stock standalone counterpart
  • Stack attachment node directions have been updated to conform with 1.0.x stricter definitions
    • The Node Resizer plugin is no longer required when attaching the Heat Shield to the pod, Service Module or Avionics Ring
  • All textures have been converted to DDS format for faster loading and reduced memory usage
  • A bright patch on the Pod Boost Protective Cover has been fixed
  • The Heat Shield is now compatible with the new stock reentry system
    • Ablative darkening is not used in SDHI SMS, and has been disabled
    • Deadly Reentry is still supported, and the corresponding patch is now compatible with DRE 7.x
  • The fairingless LV-909 engine has been updated to have similar performance to its stock counterpart
  • The Service Module colliders have now been fixed, so that surface-attached parts like solar panels and RCS thrusters should no longer float out from the lower propulsion trunk segment
  • The Service Module Adapter textures have been reworked to be visually consistent with the Service Module upper ring itself
  • The Pod Boost Protective Cover and Service Module Fairings are now fully compatible with the new stock aerodynamics system
    • This requires the latest version of the AnimatedDecouplers plugin, which provides special versions of the standard decoupler/jettison PartModules in order for the stock ModuleCargoBay to know when to update its drag occlusion behaviour
  • Removed Ferram Aerospace Research MM patch for Pod Boost Protect Cover
    • The latest versions of FAR now intrinsically and automatically handle drag occlusion for hollow parts, making such patches redundant
  • Fixed HotRockets! MM patch for the fairingless LV-909 engine

Bugs/Known Issues

  • Mk 1-2 Pod Umbilical Port is now also toggleable outside of the VAB/SPH editor scenes
    • This is due to a limitation with the current stock KSP ModuleAnimateGeneric behaviour, but is not game-breaking.
  • Part testing contracts are generated in Career Mode
    • This not intended behaviour, since the SDHI SMS is intended to be tested as a complete assembled stack rather than in piecemeal
    • A future update might include a proper contract for testing the SDHI SMS

v2.4 - 27 December 2014

Changes / Fixes:

  • Compatibility Patch for KSP 0.90.0
  • Added Editor Part List Filter By Manufacturer Icon for SDHI
  • Heat shield floatation collar powered by Klockheed Martian Special Parts now considered an optional feature instead of a dependency

Bugs/Known Issues

  • In the VAB/SPH editor scenes, When surface-attaching solar panels and other small parts to the ribbed propulsion trunk segment of the Service Module, the parts will sometimes appear to be suspended a fair distance away from the surface
    • The problem generally occurs when angle snap is enabled, possibly due to editor scene changes in KSP 0.90.0
    • No known fix
  • Part testing contracts are generated in Career Mode
    • This not intended behaviour, since the SDHI SMS is intended to be tested as a complete assembled stack rather than in piecemeal
    • A future update might include a proper contract for testing the SDHI SMS

v2.3 - 10 October 2014

Changes / Fixes:

  • Compatibility Patch for KSP 0.25.x
  • Updated references and scaling factors in stock parts used by SDHI (such as the Fairingless LV-909 and Clamp-O-Tron Docking Port - Parachute version)
  • Replaced FSanimateGeneric with new stock KSP ModuleAnimateGeneric
    • IACBM fins, Boost Protect Cover hatch and Mk 1-2 Pod Umbilical Port remain toggleable in the VAB/SPH editor scenes
    • Firespitter plugin is no longer required, and has been dropped from the list of dependencies
  • Added fallback patch for stock parachute behaviour if RealChute is absent
    • Note: RealChute is still the recommended default
    • Stock parachute behaviour only deploys main chutes, and should only be used in an emergency as it may cause sudden or craft-damaging deacceleration upon deployment

Bugs/Known Issues

  • Mk 1-2 Pod Umbilical Port is now also toggleable outside of the VAB/SPH editor scenes
    • This is due to a limitation with the current stock KSP ModuleAnimateGeneric behaviour, but is not game-breaking.

v2.2.1 - 30 August 2014

Changes / Fixes:

  • Updated TAC Life Support patch for compatibility with new v0.10 version

v2.2 - 29 August 2014

Changes / Fixes:

  • Added Node Resizer support
    • This dynamically changes the stack nodes of the Avionics Ring and Heat Shield to size 0 while in the VAB/SPH editor scenes, allowing for easier attachment (and thus fixing the "bouncing" attachment node bug)
    • When entering the flight scene, this automatically switches the node size back to 2 to ensure a strong structural connection as usual
  • New meshes, graphics and better details for the FusTek Karmony hatch on the IACBM parachute-equipped docking port
    • This is for compatibility / visual consistency with future versions of FusTek Station Parts

v2.1.1 - 21 August 2014

Changes / Fixes:

  • Fixed TAC Life Support patch so that it only applies if TAC LS is actually installed.

v2.1 - 7 August 2014

Changes / Fixes:

  • Compatibility Patch for KSP 0.24.2
  • Native TAC Life Support compatibility
    • Increased Mk1-2 Pod Food and Waste storage capacities
    • Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module
    • Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring
    • A combined Command Pod / Service Module would thus contain up to eight Kerbin days' worth of provisions for its three crew
  • Fixed HotRockets! patch dependency checking
    • If HotRockets! is not installed, LV-909 Liquid Fuel Engine (Fairingless) will revert gracefully to stock effects
  • RealChutes 1.2.4 compatibility fix
    • SDHI TextureLibrary and ProceduralChute removed from parachute-equipped docking ports as they are no longer required
    • Fixed missing drogue canopy texture
    • WARNING: This is a craft and save-breaking change; it is recommended you abort / recover existing SDHI craft before installing this update

v2.0 - 27 July 2014

Changes / Fixes:

  • Compatibility Patch for KSP 0.24.x
  • Native integration for Connected Living Space (CLS) API
    • Parachute-equipped docking ports will allow crew passage if Ship Manifest is installed
  • Native Deadly Reentry Continued support
    • Heat shield will protect command pod during atmospheric reentry
    • All other parts should burn up reliably when deorbited
  • Native HotRockets! particle effects support for LV-909 Liquid Fuel Engine (Fairingless)
  • Consolidated Service Module and Avionics Ring textures / subdirectories
  • Native FAR support for Boost Protective Cover
    • NOTE: When first installing FAR and/or SDHI, you must delete CustomFARPartClassification.cfg from your GameData\FerramAerospaceResearch\ folder in order for FAR to properly rebuild its part classification definitions to include the SDHI parts)
  • Reduced docking port spotlight range and intensities, as they are not intended for general illumination
  • Fixed Service Module rescaling bug that occurs on scene reload
  • RealChutes 1.2.2.2 compatibility fix
    • WARNING: This is a craft and save-breaking change; it is recommended you abort / recover existing SDHI craft before installing this update

Features:

  • New Command Pod-Service Module Umbilical interface on Service Module and Avionics Ring
    • Stock Mk1-2 Command Pod now has option to show / hide SDHI Umbilical port
    • Umbilical will animate when decoupler is triggered
    • Requires Starwaster's AnimatedDecouplers plugin
  • Boost Protective Cover now has toggleable crew access hatch, compatible with FASA launch towers
    • Opening the hatch allows Kerbals on EVA to board the command pod, while closed hatches prevent Kerbals from getting out
  • Boost Protective Cover can now be adorned with mission flag / logo
  • Self-inflating floatation collar built into Heat Shield
    • Triggers automatically on splashdown to keep the pod afloat while awaiting recovery
    • Requires dtobi's Klockheed Martian Special Parts plugins

v1.9 - 5 April 2014

Changes / Fixes:

  • Compatibility Patch for KSP 0.23.5
  • Fixed IACBM 1.25m - Parachute version docking light colors

v1.8 - 20 March 2014

Changes / Fixes:

  • Reduced drag on Service Module, so that when it decouples from the Mk1-2 Command Pod just before re-entry it is less likely to bump back into it
  • Set Boost Protective Cover decoupler force to 0, as the ejection force is made redundant by the cover's own solid rocket motors

v1.7 - 13 January 2014

Changes / Fixes:

  • Dropped FusTek_Sumghai.DLL in favour of external dependency on Snjo's Firespitter plugin
    • You will need to download and install the latest version of Firespitter yourself
    • This change now allows the IACBM guidance fins to be tweakable within the VAB/SPH

v1.6 - 24 December 2013

Changes / Fixes:

  • Added new 0.23 EFFECTS{} for parachute sounds (stupid_chris)
  • Tweaked main parachute deployment altitude slightly; the mains will now deploy almost immediately after drogues are cut, instead of after a (decidedly terrifying) period of free-fall.

v1.5 - 8 December 2013

Changes / Fixes:

  • Compatibility upgrade to take advantage of new features in RealChute v0.3
    • Parachute drag is now dependent on effective canopy area rather than stock drag
    • Command Pod assembly will now hang under parachute anchor realistically without the need for the CoMOffset hack, and as such the latter has been removed

v1.4 - 24 November 2013

Changes / Fixes:

  • Parachute-equipped docking ports now use stupid_chris's RealChute Parachute Systems plugin
    • Drogues will now auto-cut properly before automatically deploying the main chutes
    • Docking port lights can now be toggled normally during parachute deployment
    • This is not included in the pack, so you will need to download it separately
  • Updated drogue parachute textures to distinguish them from the main parachutes

v1.3 - 8 November 2013

Features:

  • New Part
    • SDHI 2.5m Avionics Ring
  • Avionics Ring is essentially the upper decoupler portion of the full Service Module, with a bonus battery, reaction wheel and toggleable integrated fuel-to-electricity converter
    • This is particularly useful for people who want to build their own Service Module, but also use the SDHI Heat Shield and Boost Protective Cover

v1.2 - 25 October 2013

Changes:

  • VAB/SPH: Moved SDHI 2.5m Service Module Adapter and SDHI 2.5m Service Module Fairing to Aero tab
  • R&D: Moved SDHI 2.5m Service Module Adapter to "Supersonic Flight" node
    • If you have unlocked this part previously in Career Mode, you will need to edit your persistence file to temporarily remove the adapter from the list of unlocked parts, and then re-unlock after restarting the game
  • Modified SDHI Mk1-2 Pod Boost Protective Cover collider to allow the Mk1-2 Pod underneath to be selected
    • Hover your mouse pointer over the "Cut To Rescue" graphic on the cover and right-click

v1.1 - 17 October 2013

Changes:

  • Compatibility Patch for KSP 0.22+
  • All parts have now been assigned to the appropriate nodes in the Research & Development Tech Tree
    • Parts are in the same Tier Level as the Mk1-2 Command Pod (i.e. Tier 5)
    • "Specialized Construction" unlocks:
      • SDHI 2.5m Heat Shield
      • SDHI 2.5m Service Module Adapter
      • Clamp-O-Tron Docking Port - Parachute version
      • IACBM 1.25m - Parachute version
    • "Supersonic Flight" unlocks:
      • SDHI Mk1-2 Pod Boost Protective Cover
      • SDHI 2.5m Service Module Fairing
    • "Heavier Rocketry" unlocks:
      • SDHI 2.5m Service Module
      • LV-909 Liquid Fuel Engine (Fairingless)

v1.0 - 12 October 2013

Features:

  • Initial release
  • New parts
    • SDHI Mk1-2 Pod Boost Protective Cover
    • Clamp-O-Tron Docking Port - Parachute version
    • IACBM 1.25m - Parachute version
    • SDHI 2.5m Heat Shield
    • SDHI 2.5m Service Module
    • LV-909 Liquid Fuel Engine (Fairingless)
    • SDHI 2.5m Service Module Fairing
    • SDHI 2.5m Service Module Adapter
  • Boost Protective Cover is ogive-shaped to fit stock Mk1-2 Pod and any surface-attached accessories underneath
    • Staging activates both the shroud decoupler and jettison solid rocket motors
    • If shroud jettison is to be triggered via action groups, both the decoupler and the solid motors must be manually mapped to the same action key
  • Docking Ports come with short-range illumination lamps and integrated drogue/main parachute system
    • Clamp-O-Tron variant is compatible with stock standard-sized docking ports
    • IACBM variant is compatible with the FusTek Station Parts Expansion add-on
  • Service Module comes with:
    • Non-staged CM-SM decoupler to prevent accidental Pod/Service Module seperation during flight (action groups or right-click context menu used instead)
    • Toggleable integrated fuel-to-electricity converter for use

Bugs/Known Issues

  • Drogue parachutes do not auto-cut until mains are fully deployed
    • This is due to the use of two ModuleParachutes, which is technically "hacky" by KSP standards
    • Unlike BobCat's Orion spacecraft, however, the parachute-equipped docking ports will use the greater of the two drag configurations, guaranteeing a safe landing
      • Warranty void if parachutes are deployed on a planetary body other than Kerbin
  • Docking Port Lights become untoggleable after parachute deployment
    • This is because of the way KSP handles animations; the game can only save the state of one animation at a time, and the docking ports need several animations to handle the various parachute deployment stages and the lights.

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