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**Data visualisation and ray tracing in Python based on NVIDIA OptiX framework.**
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`Docs<https://plotoptix.rnd.team>`__
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`Documentation<https://plotoptix.rnd.team>`__
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- Have a look what is possible with PlotOptiX: `Behance <https://www.behance.net/RnDTeam>`__, `Instagram <https://www.instagram.com/rnd.team.studio/>`__, and `Facebook <https://www.facebook.com/rndteam>`__.
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- Join us on `Patreon <https://www.patreon.com/rndteam?fan_landing=true>`__ for news, release plans and hi-res content.
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- Sample images created with PlotOptiX: `Behance <https://www.behance.net/RnDTeam>`__, `Instagram <https://www.instagram.com/rnd.team.studio/>`__, and `Facebook <https://www.facebook.com/rndteam>`__.
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- Join `Patreon <https://www.patreon.com/rndteam?fan_landing=true>`__ for news, release plans and hi-res content.
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PlotOptiX is a 3D `ray tracing <https://en.wikipedia.org/wiki/Ray_tracing_(graphics)>`__ package for Python, aimed at easy and aesthetic visualization
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of large datasets (and small as well). Data features can be represented in images as a position, size/thickness and color of primitives
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Check `examples on GitHub <https://github.com/rnd-team-dev/plotoptix/tree/master/examples>`__ for practical code samples and `documentation pages <https://plotoptix.rnd.team>`__ for a complete API reference.
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PlotOptiX is a set of CUDA shaders by `R&D Team <https://rnd.team>`_ wrapped in C#/C++ libraries with a Python API. PlotOptiX is based on `NVIDIA OptiX 7.7 <https://developer.nvidia.com/optix>`_ framework and makes use of RTX-capable GPU's.
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PlotOptiX is a set of CUDA shaders by `R&D Team <https://rnd.team>`_ wrapped in C#/C++ libraries with a Python API. It is based on `NVIDIA OptiX 7.7 <https://developer.nvidia.com/optix>`_ framework and makes use of RTX-capable GPU's.
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You can quickly display data in a simple plot:
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- *geometries*: particles (spheres), parallelepipeds, parallelograms, tetrahedrons, linear segments, bezier curves, b-splines; *meshes*: shaded surface or wireframe, automatically generated from a parametric surface or f(x,y) data, or defined with vertices and faces, e.g. created with `pygmsh <https://github.com/nschloe/pygmsh>`__, or loaded from a file, e.g. supported by `trimesh <https://github.com/mikedh/trimesh>`__, or loaded from a Wavefront .obj file with a native loader
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- *materials*: flat, diffuse, reflective, refractive; including: light dispersion, surface roughness and metalness, volume scattering, and nested volumes
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- *light sources*: spherical and parallelogram, light emission in volumes, uniform environmental light or environment map
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- *post-processing*: tonal correction curves, levels adjustment, apply mask/overlay, AI denoiser and upsampler
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- *post-processing*: tonal correction curves, levels adjustment, apply mask/overlay, AI denoisers and upsampler (OptiX native and Intel Open Image models)
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- *callbacks*: at the scene initialization, start and end of each frame raytracing, end of progressive accumulation
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- 8/16/32bps(hdr) image output to `numpy <https://numpy.org>`__ array, or save to popular image file formats
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- zero-copy access to GPU buffers wrapped in ndarrays: 8/32bpc image, hit and object info, albedo, normals
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