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Copy file name to clipboardExpand all lines: src_c/doc/display_doc.h
+3-3Lines changed: 3 additions & 3 deletions
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#defineDOC_DISPLAY_SETMODE "set_mode(size=(0, 0), flags=0, depth=0, display=0, vsync=0) -> Surface\nInitialize a window or screen for display."
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#defineDOC_DISPLAY_GETSURFACE "get_surface() -> Optional[Surface]\nGet a reference to the currently set display surface."
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#defineDOC_DISPLAY_FLIP "flip() -> None\nUpdate the full display Surface to the screen."
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#defineDOC_DISPLAY_UPDATE "update() -> None\nupdate(rectangle, /) -> None\nupdate(x, y, w, h, /) -> None\nupdate(xy, wh, /) -> None\nUpdate all, or a portion, of the display. For non-OpenGL displays."
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#defineDOC_DISPLAY_UPDATE "update() -> None\nupdate(rectangle, /) -> None\nupdate(rectangles, /) -> None\nupdate(x, y, w, h, /) -> None\nupdate(xy, wh, /) -> None\nUpdate all, or a portion, of the display. For non-OpenGL displays."
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#defineDOC_DISPLAY_GETDRIVER "get_driver() -> str\nGet the name of the pygame display backend."
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#defineDOC_DISPLAY_INFO "Info() -> _VidInfo\nCreate a video display information object."
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#defineDOC_DISPLAY_GETWMINFO "get_wm_info() -> dict[str, int]\nGet information about the current windowing system."
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#defineDOC_DISPLAY_GETACTIVE "get_active() -> bool\nReturns True when the display is active on the screen."
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#defineDOC_DISPLAY_ICONIFY "iconify() -> bool\nIconify the display surface."
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#defineDOC_DISPLAY_TOGGLEFULLSCREEN "toggle_fullscreen() -> int\nSwitch between fullscreen and windowed displays."
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