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Commit 6b9dd7f

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Better variable name
1 parent 4d3359d commit 6b9dd7f

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2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

src/core/game/GameImpl.ts

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ export class GameImpl implements Game {
7070
private _height: number;
7171
_terraNullius: TerraNulliusImpl;
7272

73-
private firstHumanSpawnTurn: number;
73+
private firstHumanSpawnTick: number;
7474

7575
allianceRequests: AllianceRequestImpl[] = [];
7676
alliances_: AllianceImpl[] = [];
@@ -345,16 +345,16 @@ export class GameImpl implements Game {
345345
return false;
346346
}
347347
if (this.config().gameConfig().gameType === GameType.Singleplayer) {
348-
if (!this.firstHumanSpawnTurn) {
349-
this.firstHumanSpawnTurn = Array.from(this._players.values()).some(
348+
if (!this.firstHumanSpawnTick) {
349+
this.firstHumanSpawnTick = Array.from(this._players.values()).some(
350350
(player) => player.type() === PlayerType.Human && player.hasSpawned(),
351351
)
352352
? this._ticks
353353
: 0;
354354
} else {
355355
return (
356356
this._ticks <=
357-
this.firstHumanSpawnTurn +
357+
this.firstHumanSpawnTick +
358358
this.config().numSingleplayerGracePeriodTurns()
359359
);
360360
}

src/core/game/GameView.ts

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -476,7 +476,7 @@ export class GameView implements GameMap {
476476

477477
private _map: GameMap;
478478

479-
private firstHumanSpawnTurn: number;
479+
private firstHumanSpawnTick: number;
480480

481481
constructor(
482482
public worker: WorkerClient,
@@ -662,16 +662,16 @@ export class GameView implements GameMap {
662662
return false;
663663
}
664664
if (this._config.gameConfig().gameType === GameType.Singleplayer) {
665-
if (!this.firstHumanSpawnTurn) {
666-
this.firstHumanSpawnTurn = Array.from(this._players.values()).some(
665+
if (!this.firstHumanSpawnTick) {
666+
this.firstHumanSpawnTick = Array.from(this._players.values()).some(
667667
(player) => player.type() === PlayerType.Human && player.hasSpawned(),
668668
)
669669
? this.ticks()
670670
: 0;
671671
} else {
672672
return (
673673
this.ticks() <=
674-
this.firstHumanSpawnTurn +
674+
this.firstHumanSpawnTick +
675675
this._config.numSingleplayerGracePeriodTurns()
676676
);
677677
}

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