Skip to content

📱 Improve mobile responsiveness #4

@officialerictm

Description

@officialerictm

📱 Improve mobile responsiveness

Overview

Enhance the game's mobile experience while maintaining our ultra-minimal code approach and performance standards.

Current State

  • Game designed primarily for desktop interaction
  • Current responsive handling:
const[z,Z]=useState({}) // Current window dimensions
useEffect(()=>{
  const r=()=>{
    const w=window.innerWidth,h=window.innerHeight
    Z({w,h})
  }
})

Proposed Solution

Implement minimal-footprint mobile optimizations:

// Efficient mobile detection and adaptation
const M={
  t:'ontouchstart'in window, // touch detection
  s:w=>w<768, // screen size check
  z:(x,y)=>({ // zoom adaptation
    x:M.t?x*.75:x,
    y:M.t?y*.75:y
  })
}

Implementation Details

  1. Touch-optimized controls
  2. Dynamic UI scaling
  3. Mobile-friendly particle effects
  4. Responsive layout adjustments
  5. Performance optimizations for mobile devices

Acceptance Criteria

  • Smooth performance on mobile devices
  • Touch controls feel natural
  • UI elements properly sized for touch
  • No accidental double-tap zooming
  • Maintains visual quality across devices
  • Code remains minimal and efficient

Technical Notes

  • Use existing state structure
  • Implement touch event handling
  • Consider viewport meta tags
  • Handle device orientation changes
  • Optimize particle count for mobile

Mobile-Specific Optimizations

  1. Touch Interactions

    • Larger hit areas
    • Touch feedback
    • Prevent unwanted gestures
  2. Layout Adjustments

    • Stack controls vertically
    • Adjust font sizes
    • Optimize spacing
  3. Performance

    • Reduce particle count
    • Optimize animation frames
    • Handle background/focus states

Optimization Goals

  • Keep mobile adaptations under 25 lines
  • No additional dependencies
  • Maintain consistent framerate
  • Reuse existing functionality
  • Minimal impact on desktop experience

Target Devices

  • Modern smartphones
  • Tablets
  • Touch-enabled laptops
  • Various screen sizes (320px - 1200px)

Questions to Consider

  • Should mobile have different gameplay mechanics?
  • How to handle different aspect ratios?
  • Should we add mobile-specific features?
  • How to balance visual quality vs performance?

Testing Requirements

  • Test on multiple devices
  • Test different orientations
  • Test various screen sizes
  • Verify touch precision
  • Check performance metrics

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions