Skip to content

🎮 Add save/load game functionality #1

@officialerictm

Description

@officialerictm

🎮 Add save/load game functionality

Overview

Implement an efficient save/load system that maintains our ultra-minimal code style while allowing players to persist their game progress.

Current State

  • Game state resets on page refresh
  • All progress (gems, upgrades, collections) is lost when closing the game
  • State is currently managed in a single useState hook: const[s,S]=useState({g:0,p:0,n:[],c:{},u:{}})

Proposed Solution

Following our optimization principles:

// Minimal localStorage implementation
const sv=()=>localStorage.setItem('g',JSON.stringify(s))
const ld=()=>{const d=localStorage.getItem('g');if(d)S(JSON.parse(d))}

Implementation Details

  1. Add auto-save on state changes
  2. Load saved game on startup
  3. Handle migration/versioning with minimal overhead
  4. Maintain optimization patterns established in base code

Acceptance Criteria

  • Game state persists across sessions
  • Save/load adds <0.5kb to codebase
  • No performance impact on particle system
  • Maintains current state structure
  • Handles missing/corrupt save data gracefully

Technical Notes

  • Use existing state object structure
  • Consider using useEffect for auto-save
  • Potential compression for large save states
  • Version tracking for future compatibility

Optimization Goals

  • Keep additional code under 20 lines
  • Maintain current variable naming conventions
  • No additional dependencies
  • Preserve current performance metrics

Questions to Consider

  • Should we add a manual save button?
  • How often should we auto-save?
  • Do we need save slots?

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions