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bugSomething isn't workingSomething isn't workingcore-featureenhancementNew feature or requestNew feature or requestoptimization
Description
🎮 Add save/load game functionality
Overview
Implement an efficient save/load system that maintains our ultra-minimal code style while allowing players to persist their game progress.
Current State
- Game state resets on page refresh
- All progress (gems, upgrades, collections) is lost when closing the game
- State is currently managed in a single
useStatehook:const[s,S]=useState({g:0,p:0,n:[],c:{},u:{}})
Proposed Solution
Following our optimization principles:
// Minimal localStorage implementation
const sv=()=>localStorage.setItem('g',JSON.stringify(s))
const ld=()=>{const d=localStorage.getItem('g');if(d)S(JSON.parse(d))}Implementation Details
- Add auto-save on state changes
- Load saved game on startup
- Handle migration/versioning with minimal overhead
- Maintain optimization patterns established in base code
Acceptance Criteria
- Game state persists across sessions
- Save/load adds <0.5kb to codebase
- No performance impact on particle system
- Maintains current state structure
- Handles missing/corrupt save data gracefully
Technical Notes
- Use existing state object structure
- Consider using
useEffectfor auto-save - Potential compression for large save states
- Version tracking for future compatibility
Optimization Goals
- Keep additional code under 20 lines
- Maintain current variable naming conventions
- No additional dependencies
- Preserve current performance metrics
Questions to Consider
- Should we add a manual save button?
- How often should we auto-save?
- Do we need save slots?
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bugSomething isn't workingSomething isn't workingcore-featureenhancementNew feature or requestNew feature or requestoptimization