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let actor = new StaticMeshActor(GWorld) // structs(vector) let loc = actor.GetActorLocation() console.log(loc.X, loc.Y, loc.Z) console.log(JSON.stringify(loc,null,2)) actor.SetActorLocation({Z:100}) // enum actor.NavigationGeometryGathingMode = ENavDataGatheringMode.Instant actor.NavigationGeometryGathingMode = 'default' console.log(ENavDataGatheringMode.map((x) => `Enums! ${x}`))