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Assets/Scenes/Setting.unity

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@@ -698,7 +698,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 5
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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objectReference: {fileID: 1823927880}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: ChangeSecneDynamic
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value: ChangeScene
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName

Assets/Scripts/Managers/MainScript.cs

Lines changed: 33 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -6,19 +6,46 @@
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public class MainScript : MonoBehaviour
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{
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public string title;
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private string PrevScene;
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//private string scene1;
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// private string[] scene1 = new string[2];
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private List<string> scene1 = new List<string>(); //running history of scenes
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Scene scene;
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public void Start()
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{
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scene = SceneManager.GetActiveScene();
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PrevScene = PlayerPrefs.GetString("SceneNumber");
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PlayerPrefs.SetString("SceneNumber", SceneManager.GetActiveScene().name);
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//scene1.Add(scene.name);
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Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex);
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}
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// Start is called before the first frame update
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public void ChangeSecneDynamic(string title)
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{
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SceneManager.LoadScene(title);
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{
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//scene1.Add(title);
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SceneManager.LoadScene(title);
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}
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public void ChangeScene(int sceneIndex)
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{
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SceneManager.LoadScene(sceneIndex);
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public void ChangeScene()
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{
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Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex);
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Debug.Log(" name is: " + title);
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//Debug.Log(" name is: " + title2);
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Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex +"::" +scene1.Count + "::"+PrevScene);
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SceneManager.LoadScene(PrevScene);
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}
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}

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