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Issue with multiple StudioVoiceEmitters #6

@LewisMcI

Description

@LewisMcI

Changes from issue #1 from commit #f8911aa break functionality for more than two voice emitters, due to static _voiceSound.

Steps to reproduce:

  1. Load three instances of the game.
  2. After the second player joins, voice chat should work as intended
  3. As the third player joins, player 2's _voiceSound's handle is overwritten, and player 2 can no longer be heard by player 1

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