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# Optimizations - Frustum Culling \(II\)
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Once the basis of frustum culling has been explained, we can get advatange of more refined methods that the [JOML ](https://github.com/JOML-CI/JOML "JOML")library provides. In particular, it provdies a class named `FrustumIntersection `which extracts the planes of the veiw frustum in a more efficient way as described in this paper.
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Once the basis of frustum culling has been explained, we can get advatange of more refined methods that the [JOML](https://github.com/JOML-CI/JOML "JOML")library provides. In particular, it provdies a class named `FrustumIntersection `which extracts the planes of the veiw frustum in a more efficient way as described in this [paper](http://gamedevs.org/uploads/fast-extraction-viewing-frustum-planes-from-world-view-projection-matrix.pdf "paper").
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