You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: chapter25/chapter25.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -6,7 +6,7 @@ You may have wondered why are we drawing the whole list of GameItems every frame
6
6
7
7
But, first let’s review what is the view frustum. The view frustum is a volume that contains every object that may be visible taking into consideration the camera position and rotation and the projection that we are using. Typically, the view frustum is a rectangular pyramid like shown in the next figure.
8
8
9
-

9
+

10
10
11
11
As you can see, the view frustum is defined by six planes, anything that lies outside the view frustum will not be rendering. So, frustum culling is the process of removing objects that are outside the view frustum.
0 commit comments