From 6895d3dbdd659123c059bd727a97a92f914bd80d Mon Sep 17 00:00:00 2001 From: Pablo Queiroz Date: Mon, 24 Nov 2025 21:19:59 +0000 Subject: [PATCH] Solved lab --- src/viking.js | 102 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 98 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..d0c4f83e8 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,105 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return `Odin Owns You All!`; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + vikingArmy = []; + saxonArmy = []; + addViking(Viking) { + this.vikingArmy.push(Viking); + } + addSaxon(Saxon) { + this.saxonArmy.push(Saxon); + } + + vikingAttack() { + const randomViking = + this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const result = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + return result; + } + + saxonAttack() { + const randomSaxon = + this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + const randomViking = this.vikingArmy[randomVikingIndex]; + const result = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}