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Add iPhone 16 series
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Assets/ScriptableObjects/iOSPhoneModelList.asset

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@@ -165,3 +165,35 @@ MonoBehaviour:
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ViewportBottomOffset: 0
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CameraOffset: {x: 0.04652, y: -0.0598, z: -0.00773}
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ScreenBottomBorder: 0.00276
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- ModelName: iPhone17,3
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Description: iPhone 16
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ModelSpecs:
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ScreenResolution: {x: 2556, y: 1179}
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ScreenDpi: 460
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ViewportBottomOffset: 0
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CameraOffset: {x: 0.04818, y: -0.042715, z: -0.0069}
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ScreenBottomBorder: 0.003275
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- ModelName: iPhone17,4
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Description: iPhone 16 Plus
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ModelSpecs:
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ScreenResolution: {x: 2796, y: 1290}
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ScreenDpi: 460
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ViewportBottomOffset: 0
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CameraOffset: {x: 0.054805, y: -0.048845, z: -0.0069}
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ScreenBottomBorder: 0.003275
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- ModelName: iPhone17,1
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Description: iPhone 16 Pro
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ModelSpecs:
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ScreenResolution: {x: 2622, y: 1206}
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ScreenDpi: 460
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ViewportBottomOffset: 0
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CameraOffset: {x: 0.039895, y: -0.03254, z: -0.00759}
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ScreenBottomBorder: 0.00276
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- ModelName: iPhone17,2
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Description: iPhone 16 Pro Max
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ModelSpecs:
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ScreenResolution: {x: 2868, y: 1320}
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ScreenDpi: 460
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ViewportBottomOffset: 0
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CameraOffset: {x: 0.04652, y: -0.0598, z: -0.00773}
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ScreenBottomBorder: 0.00276

CHANGELOG.md

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@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.5.1] - 2024.9.21
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### Added
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- Added iPhone 16, iPhone 16 Plus, iPhone 16 Pro and iPhone 16 Pro Max to the list of supported devices.
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## [0.5.0] - 2024.2.29
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### Changed

README.md

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## Phone Compatibility
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### iOS
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- iOS 18.0 or higher
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HoloKit was primarily built for iOS devices. Please see the [Supported iOS Devices](Supported_iOS_Devices.md) to check if your iPhone is supported.
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Supported_iOS_Devices.md

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- iPhone 13 / 13 Pro / 13 Pro Max
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- iPhone 14 / 14 Plus / 14 Pro / 14 Pro Max
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- iPhone 15 / 15 Plus / 15 Pro / 15 Pro Max
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- iPhone 16 / 16 Plus / 16 Pro / 16 Pro Max
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HoloKit's support starts from the iPhone XS and onwards. This is due to the high computational requirements of AR applications which earlier iPhone models may not efficiently handle.
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package.json

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{
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"name": "io.holokit.unity-sdk",
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"displayName": "HoloKit Unity SDK",
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"version": "0.5.0",
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"version": "0.5.1",
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"unity": "2022.3",
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"description": "HoloKit is an open-source mixed reality toolkit that turns your iPhone into an affordable optical see-through AR wearable designed for spatial creators. With the HoloKit Unity SDK, developers can create immersive AR experiences in Unity, which can be viewed with HoloKit headset.\n\nThe SDK currently provides three core features:\n\n- Stereoscopic Rendering\n- Hand Tracking\n- Hand Gesture Recognition\n\nStereoscopic rendering is the central feature of the SDK, allowing for the display of stereo images on the iPhone screen. By attaching your iPhone to the HoloKit, you can enjoy a captivating AR experience. Utilizing Apple Vision framework, the SDK detects user hand poses. Together with LiDAR depth sensor, it allows your iPhone to track the 3D positions of the user's hands. Furthermore, the SDK can recognize hand gestures such as pinching, serving as a trigger for specific operations in your project.\n\nHoloKit Unity SDK, built on the foundation of ARFoundation, is compatible with most ARFoundation features such as image tracking and plane detection. Upgrading your ARFoundation project to a stereoscopic AR project is straightforward with the HoloKit Unity SDK.",
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"keywords": [
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"url": "https://reality.design"
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},
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"dependencies": {
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"com.unity.xr.arfoundation": "5.1.2",
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"com.unity.xr.arkit": "5.1.2"
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"com.unity.xr.arfoundation": "5.1.5",
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"com.unity.xr.arkit": "5.1.5"
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},
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"samples": [
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{

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