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README.ja.md

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以下はフォントテクスチャの例です。(実際には背景が透明である必要があります)
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![Font example](./Images/Font.png)
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カスタムフォントテクスチャを作成して使用することもできます。サポート用に [Font Template.psd](./Assets/HisaCat/Number Counter/FontTemplate.psd) ファイルを提供しています。
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カスタムフォントテクスチャを作成して使用することもできます。サポート用に [Font Template.psd](./Assets/HisaCat/Number%20Counter/FontTemplate.psd) ファイルを提供しています。
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## 使用方法
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- [`HisaCat/Number Counter/Sample Scene`](./Assets/HisaCat/Number Counter/Samples/Sample Scene.unity) をご参照ください。
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- `HisaCat/Number Counter/Sample Scene` をご参照ください。
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使用するには、`HisaCat/Number Counter Unlit Cutout``HisaCat/Number Counter Unlit Alpha Blended` シェーダーをQuadやMeshに適用します。
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- プロパティ:
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- プロパティ:
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![Properties](./Images/Inspector-Properties.png)
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- `Color`: 最終的に掛け合わせる色です。
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- `Sprite Sheet`: 数字0〜9が含まれたテクスチャです。(5列2行)
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## その他
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このシェーダーは手動でコーディングされており、パフォーマンス面で非常に軽量です。
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メインロジックは [Number Counter.cginc](./Assets/HisaCat/Number Counter/Shaders/Number Counter.cginc) に記載されていますので、興味のある方はご確認ください。
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メインロジックは [Number Counter.cginc](./Assets/HisaCat/Number%20Counter/Shaders/Number%20Counter.cginc) に記載されていますので、興味のある方はご確認ください。
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このシェーダーは、テクスチャの周辺の一部のパディング領域をレンダリングから除外するため、テクスチャの`Mipmaps`オプションを有効にしても視覚的なアーティファクトが発生しません。これにより、VRChatなどのゲームとの互換性も高くなっています。
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問題が発生した場合は、[Issue](https://github.com/hisacat/Unity-NumberCounterShader/issues) タブからお知らせください!

README.ko.md

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아래는 텍스처 폰트의 예제입니다. (실제로는 배경이 투명이어야 함)
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![Font example](./Images/Font.png)
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커스텀 폰트 텍스처를 직접 만들어 사용하실 수도 있습니다. 이를 돕기 위한 [Font Template.psd](./Assets/HisaCat/Number Counter/FontTemplate.psd)가 함께 제공됩니다.
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커스텀 폰트 텍스처를 직접 만들어 사용하실 수도 있습니다. 이를 돕기 위한 [Font Template.psd](./Assets/HisaCat/Number%20Counter/FontTemplate.psd)가 함께 제공됩니다.
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## Usage
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- [`HisaCat/Number Counter/Sample Scene`](./Assets/HisaCat/Number Counter/Samples/Sample Scene.unity)을 참고하세요.
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- `HisaCat/Number Counter/Sample Scene` 을 참고하세요.
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기본적으로 Quad에 Mesh에 `HisaCat/Number Counter Unlit Cutout`, `HisaCat/Number Counter Unlit Alpha Blended`등의 Shader를 적용한 Material을 할당하면 됩니다.
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- Properties:
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- Properties:
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![Properties](./Images/Inspector-Properties.png)
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- `Color`: 최종적으로 곱해질 색상입니다.
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- `Sprite Sheet`: 0~9까지의 숫자가 포함된 텍스처입니다. (5 Columns 2 Rows)
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## 기타
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이 쉐이더는 코드를 통해 직접 작성되으며, 퍼포먼스 측면에서 매우 가볍습니다.
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메인 로직은 [Number Counter.cginc](./Assets/HisaCat/Number Counter/Shaders/Number Counter.cginc)에 작성되어 있으니 궁금하시다면 확인해보세요!
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메인 로직은 [Number Counter.cginc](./Assets/HisaCat/Number%20Counter/Shaders/Number%20Counter.cginc)에 작성되어 있으니 궁금하시다면 확인해보세요!
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기본적으로 가장자리의 일부 padding 영역을 렌더링에서 제외하기 때문에 텍스처의 `Mipmaps`옵션을 활성화해도 시각적 아티펙트가 발생하지 않습니다. 이로 인해 VRChat등의 게임과의 호환성이 좋습니다.
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문제가 발생할 경우 [Issue](https://github.com/hisacat/Unity-NumberCounterShader/issues) 탭 등을 통해 제게 알려주세요!

README.md

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Below is an example of a font texture. (The actual background should be transparent.)
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![Font example](./Images/Font.png)
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You can create and use custom font textures as well. A [Font Template.psd](./Assets/HisaCat/Number Counter/FontTemplate.psd) file is provided to help you get started.
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You can create and use custom font textures as well. A [Font Template.psd](./Assets/HisaCat/Number%20Counter/FontTemplate.psd) file is provided to help you get started.
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## Usage
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- Refer to the [`HisaCat/Number Counter/Sample Scene`](./Assets/HisaCat/Number Counter/Samples/Sample Scene.unity) for examples.
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- Refer to the `Assets/HisaCat/Number Counter/Sample Scene` for examples.
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To use, simply apply materials with shaders like `HisaCat/Number Counter Unlit Cutout` or `HisaCat/Number Counter Unlit Alpha Blended` to a Quad or Mesh.
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- Properties:
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- Properties:
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![Properties](./Images/Inspector-Properties.png)
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- `Color`: The final color to be multiplied.
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- `Sprite Sheet`: A texture containing digits 0–9 (5 Columns 2 Rows).
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## Additional Information
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This shader is manually coded and optimized for performance.
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The core logic is located in [Number Counter.cginc](./Assets/HisaCat/Number Counter/Shaders/Number Counter.cginc) if you’re interested in exploring the code.
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The core logic is located in [Number Counter.cginc](./Assets/HisaCat/Number%20Counter/Shaders/Number%20Counter.cginc) if you’re interested in exploring the code.
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Since this shader excludes certain padding areas around the edges, enabling the texture’s `Mipmaps` option won’t cause visual artifacts, which makes it compatible with games like VRChat.
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If you encounter any issues, please let me know through the [Issue](https://github.com/hisacat/Unity-NumberCounterShader/issues) tab!

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