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@@ -24,13 +24,13 @@ If you enjoy my project, please consider **supporting me** through the button be
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Below is an example of a font texture. (The actual background should be transparent.)
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You can create and use custom font textures as well. A [Font Template.psd](./Assets/HisaCat/Number Counter/FontTemplate.psd) file is provided to help you get started.
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You can create and use custom font textures as well. A [Font Template.psd](./Assets/HisaCat/Number%20Counter/FontTemplate.psd) file is provided to help you get started.
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## Usage
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- Refer to the [`HisaCat/Number Counter/Sample Scene`](./Assets/HisaCat/Number Counter/Samples/Sample Scene.unity) for examples.
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- Refer to the `Assets/HisaCat/Number Counter/Sample Scene` for examples.
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To use, simply apply materials with shaders like `HisaCat/Number Counter Unlit Cutout` or `HisaCat/Number Counter Unlit Alpha Blended` to a Quad or Mesh.
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## Additional Information
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This shader is manually coded and optimized for performance.
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The core logic is located in [Number Counter.cginc](./Assets/HisaCat/Number Counter/Shaders/Number Counter.cginc) if you’re interested in exploring the code.
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The core logic is located in [Number Counter.cginc](./Assets/HisaCat/Number%20Counter/Shaders/Number%20Counter.cginc) if you’re interested in exploring the code.
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Since this shader excludes certain padding areas around the edges, enabling the texture’s `Mipmaps` option won’t cause visual artifacts, which makes it compatible with games like VRChat.
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If you encounter any issues, please let me know through the [Issue](https://github.com/hisacat/Unity-NumberCounterShader/issues) tab!
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