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enhancementNew feature or requestNew feature or request
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In C#, we are able to use the simplest and nice <T> as a shortcut and cleaner version of (T) or as to convert the Node into other class that is inherited to Node:
private Sprite sprite;
public override void _Ready()
{
sprite = GetNode<Sprite>("path/to/sprite");
}But in typescript, we are not allowed to write <T> or generics to get_node() like in C#. Instead, we use as to convert the Node into other class that is inherited to Node.
private sprite: godot.Sprite;
public override _ready(): void {
this.sprite = this.get_node('path/to/sprite') as godot.Sprite;
}I'd make a workaround by editing the godot.d.ts but it would be nice if it's built-in to the module.
mageowl and Geequlim
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enhancementNew feature or requestNew feature or request