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Bump version to 0.3.0
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CHANGELOG.md

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# Changelog
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## [Unreleased](https://github.com/gilzoide/godot-csharp-gdextension-bindgen/compare/0.2.0...HEAD)
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## [Unreleased](https://github.com/gilzoide/godot-csharp-gdextension-bindgen/compare/0.3.0...HEAD)
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## [0.3.0](https://github.com/gilzoide/godot-csharp-gdextension-bindgen/releases/tag/0.3.0)
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### Added
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- Support for default values with types `float`, `StringName`, float Vector types, `Color`, all Packed Array types, `Transform2D` and `Transform3D`
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README.md

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# C# GDExtension Bindgen
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.2.0)](https://godotengine.org/asset-library/asset/3832)
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[![Godot Asset Library page](https://img.shields.io/static/v1?logo=godotengine&label=asset%20library&color=478CBF&message=0.3.0)](https://godotengine.org/asset-library/asset/3832)
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Automatic C# bindings generator for GDExtension classes (Godot 4.4+)
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addons/csharp_gdextension_bindgen/plugin.cfg

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name="C# GDExtension Bindgen"
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description="Automatic C# bindings generator for GDExtension classes (Godot 4.4+)"
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author="gilzoide"
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version="0.2.0"
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version="0.3.0"
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script="csharp_gdextension_bindgen.gd"

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