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Commit 0890518

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fixed a bug, wrong parameter for loading spine/dragonbones by bundle
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Assets/Scripts/UI/UIPackage.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1598,7 +1598,7 @@ void LoadSpine(PackageItem item)
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Spine.Unity.SkeletonDataAsset asset;
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if (_resBundle != null)
1601-
asset = _resBundle.LoadAsset<Spine.Unity.SkeletonDataAsset>(fileName);
1601+
asset = _resBundle.LoadAsset<Spine.Unity.SkeletonDataAsset>(fileName + "_SkeletonData");
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else
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{
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DestroyMethod dm;
@@ -1626,7 +1626,7 @@ void LoadDragonBones(PackageItem item)
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DragonBones.UnityDragonBonesData asset;
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if (_resBundle != null)
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asset = _resBundle.LoadAsset<DragonBones.UnityDragonBonesData>(fileName);
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asset = _resBundle.LoadAsset<DragonBones.UnityDragonBonesData>(fileName + "_Data");
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else
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{
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DestroyMethod dm;

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