@@ -6,10 +6,10 @@ Rgb::Rgb(const float &_r, const float &_g, const float &_b)
66 : r(_r)
77 , g(_g)
88 , b(_b) {
9- if (r > 1.0 || g > 1.0 || b > 1.0 ) {
10- r /= 255 .;
11- g /= 255 .;
12- b /= 255 .;
9+ if (r > 1 .0f || g > 1 .0f || b > 1 .0f ) {
10+ r /= 255 .0f ;
11+ g /= 255 .0f ;
12+ b /= 255 .0f ;
1313 }
1414 r = std::clamp (r, 0 .0f , 1 .0f );
1515 g = std::clamp (g, 0 .0f , 1 .0f );
@@ -124,27 +124,27 @@ Rgb Hsv::rgb() const {
124124
125125 float H = h, S = s, V = v, P, Q, T, fract;
126126
127- (H == 360 .) ? (H = 0 .) : (H /= 60 .);
128- fract = H - floor (H);
127+ (H == 360 .0f ) ? (H = 0 .0f ) : (H /= 60 .0f );
128+ fract = H - floorf (H);
129129
130- P = V * (1 . - S);
131- Q = V * (1 . - S * fract);
132- T = V * (1 . - S * (1 . - fract));
130+ P = V * (1 .0f - S);
131+ Q = V * (1 .0f - S * fract);
132+ T = V * (1 .0f - S * (1 .0f - fract));
133133
134- if (0 . <= H && H < 1 .)
134+ if (0 .0f <= H && H < 1 .0f )
135135 RGB = Rgb (V, T, P);
136- else if (1 . <= H && H < 2 .)
136+ else if (1 .0f <= H && H < 2 .0f )
137137 RGB = Rgb (Q, V, P);
138- else if (2 . <= H && H < 3 .)
138+ else if (2 .0f <= H && H < 3 .0f )
139139 RGB = Rgb (P, V, T);
140- else if (3 . <= H && H < 4 .)
140+ else if (3 .0f <= H && H < 4 .0f )
141141 RGB = Rgb (P, Q, V);
142- else if (4 . <= H && H < 5 .)
142+ else if (4 .0f <= H && H < 5 .0f )
143143 RGB = Rgb (T, P, V);
144- else if (5 . <= H && H < 6 .)
144+ else if (5 .0f <= H && H < 6 .0f )
145145 RGB = Rgb (V, P, Q);
146146 else
147- RGB = Rgb (0 ., 0 ., 0 .);
147+ RGB = Rgb (0 .0f , 0 .0f , 0 .0f );
148148
149149 return RGB;
150150}
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