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Godot 4.4 warns about UID conflicts between these scenes. It seems the scene was copied on the filesystem rather than using the editor's save as functionality, which generates new UIDs. This is also how pong started using the spawner ball scene. Likely the spawner example should just use the pong ball scene, but this makes them independent.

Godot 4.4 warns about UID conflicts between these scenes. It seems the
scene was copied on the filesystem rather than using the editor's save
as functionality, which generates new UIDs. This is also how pong
started using the spawner ball scene. Likely the spawner example should
just use the pong ball scene, but this makes them independent.
@manuq manuq merged commit 7834706 into main Oct 30, 2024
3 checks passed
@manuq manuq deleted the uid-conflict branch October 30, 2024 17:03
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3 participants